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Case, Catherine; Whitaker, Douglas – Mathematics Teacher, 2016
In the criminal justice system, defendants accused of a crime are presumed innocent until proven guilty. Statistical inference in any context is built on an analogous principle: The null hypothesis--often a hypothesis of "no difference" or "no effect"--is presumed true unless there is sufficient evidence against it. In this…
Descriptors: Mathematics Instruction, Technology Uses in Education, Educational Technology, Statistical Inference
Prodromou, Theodosia – Mathematics Education Research Group of Australasia, 2012
This article seeks to address a pedagogical theory of introducing the classicist and the frequentist approach to probability, by investigating important elements in 9th grade students' learning process while working with a "TinkerPlots2" combinatorial problem. Results from this research study indicate that, after the students had seen…
Descriptors: Mathematics Instruction, Probability, Grade 9, Mathematics Skills
Danielson, Christopher; Jenson, Eric – Mathematics Teacher, 2008
The Wednesday before Thanksgiving presents a challenge to teachers in many U.S. schools. Some students are absent because they are traveling to be with their extended families for the holiday. Other students, assuming that nothing important will happen at school when so many of their peers are absent, may also be absent. One school's solution to…
Descriptors: High School Students, Probability, Teaching Methods, Handheld Devices
Lappan, Glenda; Winter, M. J. – Creative Computing, 1985
Presents four probability problems, their simulations, and analyses. The first illustrates a discrete situation for which it is possible to list the sample space. The second and third are continuous--the number of possible outcomes is infinite. The last is discrete with a surprising continuous extension question which leads to l/e. (JN)
Descriptors: College Mathematics, Computer Simulation, Computer Software, High Schools
Franklin, Christine A.; Mulekar, Madhuri S. – Mathematics Teacher, 2006
This article describes an activity that involves the use of simulation for decision-making. It is useful for demonstrating concepts in probability and statistics. (Contains 4 figures and 2 tables.)
Descriptors: Probability, Statistics, Simulation, Decision Making

Kimberling, Clark – Mathematics Teacher, 1984
A computer program is presented which simulates the classical probability machine, using Applesoft II high-resolution graphics. Many variables are left to the user's choosing. Suggestions for using the machine, understanding the problem, the mathematical model, and further program documentation are given. (MNS)
Descriptors: Computer Graphics, Computer Programs, Computer Simulation, Mathematical Models
Kuhn, Markus; Hoppe, Ulrich; Lingnau, Andreas; Wichmann, Astrid – Innovations in Education and Teaching International, 2006
Discovery learning in mathematics in the domain of probability based on hands-on experiments is normally limited because of the difficulty in providing sufficient materials and data volume in terms of repetitions of the experiments. Our cooperative, computational modelling and simulation environment engages students and teachers in composing and…
Descriptors: Probability, Discovery Learning, Secondary School Students, Foreign Countries

Akers, Joan; And Others – Journal of Mathematical Behavior, 1987
Described is a unit, SAMPLING, which focuses on developing student understanding of probability and data collection for junior high school students. Activities in SAMPLING incorporate physical materials, simple computer simulations, surveys of subjective data, computer simulations of complex situations, and a culminating activity requiring the…
Descriptors: Computer Simulation, Data Collection, Junior High Schools, Mathematics Curriculum
Walton, Karen Doyle; Walton, J. Doyle – 1987
The purpose of this teaching unit is to approach elementary probability problems in three ways. First, actual trials are performed and results are recorded. Second, a simple computer simulation of the problem provided on diskette and written for Apple IIe and IIc computers, is run several times. Finally, the mathematical solution of the problem is…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Experiential Learning

Newell, G. J.; MacFarlane, J. D. – Australian Mathematics Teacher, 1985
Presents sports-oriented examples (cricket and football) in which Monte Carlo methods are used on microcomputers to teach probability concepts. Both examples include computer programs (with listings) which utilize the microcomputer's random number generator. Instructional strategies, with further challenges to help students understand the role of…
Descriptors: Computer Simulation, Computer Software, Estimation (Mathematics), Mathematics Education

Ridenhour, Jim R.; Woodward, Ernest – Mathematics Teacher, 1984
The probability of winning the contest was analyzed, with the mathematical solution and a computer simulation given. A flowchart and computer program are both included. (MNS)
Descriptors: Computer Programs, Computer Simulation, Flow Charts, Games

Bright, George W. – Arithmetic Teacher, 1989
Discussed are the use of probability simulations in a mathematics classroom. Computer simulations using regular dice and special dice are described. Sample programs used to generate 100 rolls of a pair of dice in BASIC and Logo languages are provided. (YP)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Mathematical Enrichment

Oldknow, Adrian – Mathematics in School, 1990
Discussed are solutions to the problem "What is the expected number of rolls for the total first to exceed 6?" Several algebraic solutions are presented. A computer program which may be used to simulate this problem is included. (CW)
Descriptors: Algebra, Computer Simulation, Computer Uses in Education, Learning Strategies

Walton, Karen Doyle – Mathematics Teacher, 1990
Discusses the use of the mathematics classroom for discovering the relationship among computers, mathematics, and real-world problems. Provides three probability problems and compares the results of three methods, actual trial, computer simulation, and mathematical solution. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Uses in Education, Higher Education

Zaki, Moncef; Pluvinag, Francois – Educational Studies in Mathematics, 1991
Probability theory can be developed from a theoretical or experimental probability approach. The problem, "The Gambler's Ruin," is used to study whether students are naturally sensitive to learning probability from an experimental probability approach through simulations. Results indicated that use of simulations can contribute to…
Descriptors: Cognitive Development, Computer Simulation, Concept Formation, French
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