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Young, Paula Grafton – Mathematics Teacher, 1998
Presents a mathematics problem on probability and matrices placed in a context with insects. Provides an overview, prerequisites, materials needed, and worksheets. (ASK)
Descriptors: Mathematics Instruction, Matrices, Probability, Secondary Education
Oglesby, Mac – Calculators/Computers Magazine, 1978
A computer program for PET users is presented that simulates a probability machine. (MP)
Descriptors: Computer Programs, Computers, Games, Instructional Materials

Hirsch, Christian R. – Mathematics Teacher, 1977
Three experiments which use probabilities to approximate pi are described. (JT)
Descriptors: Instruction, Learning Activities, Mathematics Education, Probability

Johnson, Jerry A. – Mathematics Teacher, 1986
The probability of selecting two matching socks is discussed. (MNS)
Descriptors: Learning Activities, Mathematics Instruction, Probability, Problem Solving

Coughlin, Mary; Kerwin, Carolyn – Mathematics Teacher, 1985
Two specific cases involving Pascal's Problem of the Points are discussed, followed by a solution in the general case. (MNS)
Descriptors: Algebra, Diagrams, Induction, Mathematics

Litwiller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1984
How probabilities change when playing the game of craps with dice having 8, 12, or 20 faces is discussed. Five challenge questions are also included. (MNS)
Descriptors: Educational Games, Mathematical Enrichment, Mathematics Instruction, Probability

Cuff, Carolyn K. – Mathematics Teacher, 1998
Discusses the commercial for Skittles candies and asks the question "How many flavor combinations can you find?" Focuses on the modeling for a Skittles exercise which includes a brief outline of the mathematical modeling process. Guides students in the use of the binomial theorem and Pascal's triangle in this activity. (ASK)
Descriptors: Mathematical Concepts, Mathematics Activities, Mathematics Instruction, Probability

Duncan, David R.; Litwiller, Bonnie H. – School Science and Mathematics, 1975
Methods of determining probabilities of various outcomes of the game Yahtzee are described. (SD)
Descriptors: Experiential Learning, Games, Mathematical Applications, Probability

Henningsen, Jacqueline – Mathematics Teacher, 1984
Techniques that students can use to make predictions about performances in the Olympics include point estimation. This is used to estimate a single value using a set of data. A worksheet for students is included. (MNS)
Descriptors: Learning Activities, Mathematics Instruction, Prediction, Probability

Hoffman, Nathan – Mathematics Teacher, 1976
Activities are described for a probability unit in which the Markov process is studied and applied to the weather. (DT)
Descriptors: Elementary Secondary Education, Instruction, Learning Activities, Mathematics Education

Brunner, Regina Baron – Mathematics Teacher, 1997
Presents a Monte Carlo simulation on probability using a telephone directory as a pseudorandom-number generator. Claims that Monte Carlo simulations offer a way to teach probability concretely and with understanding and that students enjoy the probability experiments. (ASK)
Descriptors: Class Activities, Mathematics Instruction, Monte Carlo Methods, Probability

Haws, LaDawn – Mathematics Teacher, 1995
Uses probability and Pascal's triangle to analyze the game Plinko from the game show "The Price Is Right." (MKR)
Descriptors: Games, Mathematics Education, Mathematics Instruction, Probability

Fakler, Robert – Mathematics Teacher, 1995
Presents a solution to the problem of finding the probability that a needle would cross a crack in a tile floor when dropped. (MKR)
Descriptors: Calculus, Geometry, Mathematics Education, Mathematics Instruction

Floyd, Jeffrey K. – Mathematics Teacher, 1994
Analyzes how each of the three opponents could win on the game show "Jeopardy" regardless of their relative standing when they enter the Final Jeopardy round. Analyzes optimal strategies for each contestant using probabilities. (MKR)
Descriptors: Games, Mathematics Curriculum, Mathematics Education, Mathematics Instruction

Marks, Daniel – Mathematics Teacher, 1999
Presents an activity in which the subject is the identity of the team in the greatest jeopardy of becoming the big loser in a basketball tournament. Explores several facts about the big loser, offering them in a hierarchy appropriate for creating various short- and long-term projects for a high school mathematics class. (ASK)
Descriptors: Basketball, High Schools, Mathematical Models, Mathematics Activities