Descriptor
Source
| Classroom Computer Learning | 8 |
Publication Type
| Journal Articles | 8 |
| Reports - Descriptive | 8 |
| Computer Programs | 1 |
Education Level
Audience
| Practitioners | 8 |
| Teachers | 4 |
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Classroom Computer Learning, 1984
Presents activities and program listings to print ASCII characters, examine the "IF" command (Pascal), change colors of a word on the screen (Atari), and to create a drawing tool for making designs (Logo). Also presents an activity on dummy sorting. (JN)
Descriptors: Classification, Computer Graphics, Computer Programs, Learning Activities
Classroom Computer Learning, 1985
Presents a collection of teaching activities suitable for students in the upper grades. These activities focus on practical programming projects, use of word processors for learning a foreign language, an Atari program for making a starburst, and a program (with deliberate errors) to determine the thickness of folded paper. (JN)
Descriptors: Computer Science Education, Intermediate Grades, Learning Activities, Programing
Kramer, Al; Lareau, Fritzi – Classroom Computer Learning, 1984
A computer course for parents, developing/using a histogram program, and writing form letters using Atari PILOT (Program listing included) are suggested. Includes an article ("Data Basing") by Al Kramer and Fritzi Lareau suggesting that students be provided with activities to create, use, maintain computerized databases. (JN)
Descriptors: Computer Programs, Computer Science Education, Databases, Learning Activities
Classroom Computer Learning, 1985
Describes computer-oriented teaching activities for the upper grades. They focus on the use of databases in history classes, checking taxes, examining aspects of the joystick button on Atari microcomputers, printing control using Logo, and a Logo program that draws whirling squares. All activities can be adapted for lower grades. (JN)
Descriptors: Computer Science Education, Databases, Intermediate Grades, Learning Activities
Mattson, Merry B. – Classroom Computer Learning, 1984
Suggests having students design a football field (looking at it from above) as the final project of a unit on computer graphics. Includes listings for 13 short Applesoft programs (involving LO- and HI-RES graphics) which students can use in making the field. Advanced students can use the animation techniques. (JN)
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Intermediate Grades
Classroom Computer Learning, 1984
Provides activities (and program listings) related to a Mendelian genetics experiment, Tetranacci numbers, and Pascal loops. Also suggests using the computer and spreadsheets to plan the production of a school yearbook. (JN)
Descriptors: Computer Science Education, Computer Software, Genetics, Learning Activities
Classroom Computer Learning, 1983
Activities for middle/junior high school students are presented, including use of string variables, science lesson ideas, computer scavenger hunt, and guidelines for interviewing people who own/use computers. Includes "I'll Write...Just Lead Me to My Computer" by Robert Engberg, discussing word processing instruction. (JN)
Descriptors: Computer Programs, Computer Science Education, Interviews, Learning Activities
Calhoon, Debbie – Classroom Computer Learning, 1984
Presents activities and procedures to help students use a spreadsheet program in their studies of mathematics and finance. Examples are provided for VisiCalc since the program is easy to learn and is available for many different computers. (JN)
Descriptors: Budgeting, Computer Oriented Programs, Computer Programs, Elementary School Mathematics


