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Gil-Espinosa, Francisco Javier; Nielsen-Rodríguez, Adriana; Romance, Ramón; Burgueño, Rafael – Education and Information Technologies, 2022
Smartphone applications (apps) are thought to be an adequate instructional strategy not only to improve the quality of the teaching in physical education (PE), but also to effectively promote leisure-time physical activity (PA) of adolescent students in this context. Although the use of smartphone apps has been generalized in PE, little is known…
Descriptors: Physical Education, Athletics, Handheld Devices, Telecommunications
Bodén, Ulrika; Stenliden, Linnéa; Nissen, Jörgen – Journal of Visual Literacy, 2023
This study aims to demonstrate how interactions between a Visual Analytics (VA) application and students shape an interactive and multimodal reading practice. VA is a technology offering support with analysing vast amounts of data through visualisations. Such information-rich interactive interfaces provide possibilities for students to gain…
Descriptors: Visual Literacy, Visual Learning, Secondary Schools, Reading Ability
Alejandro Gómez-Camacho; Juan de-Pablos-Pons; Pilar Colás-Bravo; Jesús Conde-Jiménez – Comunicar: Media Education Research Journal, 2023
Instant messaging applications integrated in smartphones have favored the emergence of new digital writing systems, which are characterized by the use of specific spellings called textisms. This study analyses the relationship between the use of textisms and spelling mistakes in academic texts. The methodology applied was descriptive, based on a…
Descriptors: Synchronous Communication, Social Media, Computer Oriented Programs, Handheld Devices
Vincent Cho; Decoteau J. Irby; Katrina Borowiec – Teachers College Record, 2024
Background/Context: In thousands of classrooms throughout the United States and internationally, behavior management apps have become an integral part of schools' discipline machineries. Such apps are designed to help teachers enforce rules, especially when it comes to rewards and punishments within school token economies. To understand how these…
Descriptors: Classroom Techniques, Student Behavior, Computer Oriented Programs, Technology Uses in Education
Afzal, Iram; Abdullah, Nauman A. – Journal of Educators Online, 2022
The purpose of this study was to explore the effects of the use of WhatsApp in education and discover the opinions of all stakeholders towards the teaching and learning process in private schools. The study was designed in descriptive research using quantitative as well as qualitative data. We used close-ended questionnaires for quantitative data…
Descriptors: Foreign Countries, Computer Mediated Communication, Handheld Devices, Computer Oriented Programs
Papadakis, Stamatios; Kalogiannakis, Michail; Orfanakis, Vasileios; Zaranis, Nicholas – International Journal of Web-Based Learning and Teaching Technologies, 2017
Teaching programming is a complex task. The task is even more challenging for introductory modules. There is an ongoing debate in the teaching community over the best approach to teaching introductory programming. Visual block-based programming environments allow school students to create their own programs in ways that are more accessible than in…
Descriptors: Introductory Courses, Programming, Elementary Education, Secondary Education
Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed.; Ravesteijn, Pascal, Ed.; Ongena, Guido, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the 15th International Conference on Mobile Learning 2019, which was organised by the International Association for Development of the Information Society and co-organised by the University of Applied Sciences, in Utrecht, The Netherlands, April 11-13, 2019. The Mobile Learning 2019 Conference…
Descriptors: Electronic Learning, Educational Research, Learning Analytics, Internet
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education

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