Publication Date
In 2025 | 5 |
Since 2024 | 17 |
Since 2021 (last 5 years) | 51 |
Since 2016 (last 10 years) | 106 |
Since 2006 (last 20 years) | 137 |
Descriptor
Learning Motivation | 149 |
Second Language Learning | 149 |
Vocabulary Development | 149 |
Second Language Instruction | 117 |
English (Second Language) | 102 |
Foreign Countries | 102 |
Teaching Methods | 95 |
Student Attitudes | 70 |
College Students | 32 |
Comparative Analysis | 32 |
Language Tests | 31 |
More ▼ |
Source
Author
Chen, Hao-Jan Howard | 2 |
Hwang, Gwo-Jen | 2 |
Julkunen, Kyosti | 2 |
Koyak, Yasemin | 2 |
Lee, Sunjung | 2 |
Son, Jeong-Bae | 2 |
Üstünel, Eda | 2 |
Abdullah Albalawi | 1 |
Abu Bakar Razali | 1 |
Abu Elenein, Ayman Hassan | 1 |
Agis Andriani | 1 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 4 |
Practitioners | 3 |
Researchers | 1 |
Location
Japan | 11 |
China | 10 |
Turkey | 9 |
Taiwan | 8 |
Saudi Arabia | 7 |
Iran | 5 |
South Korea | 5 |
Indonesia | 4 |
Malaysia | 4 |
Spain | 3 |
Thailand | 3 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Xianlin Liu; Khalid Abdullah Alotaibi; Arash Hashemifardnia – European Journal of Education, 2025
In recent years, the integration of digital technologies into language learning has gained significant attention, particularly in the context of English as a Foreign Language (EFL) education. However, there remains a gap in understanding the broader affective and cognitive benefits of serious game-based learning (SGBL) in this field. The present…
Descriptors: Game Based Learning, Comparative Analysis, English (Second Language), Second Language Learning
Yang Tiantian; Abu Bakar Razali; Nurul N. Zulkifli; Joanna J. Jeyaraj – Journal of Pedagogical Research, 2024
Recognizing the roles that English vocabulary, social interaction, academic performance, and learning motivation play in language learning can be useful in chiefly enhancing EFL language acquisition. This research explores the challenges that the pre-college EFL students encounter while expanding their word learning knowledge, communicating in the…
Descriptors: Cooperative Learning, Telecommunications, Handheld Devices, Learning Motivation
Baoqi Sun; Beth Ann O'Brien; Nur Artika Binte Arshad; He Sun – Reading and Writing: An Interdisciplinary Journal, 2024
This study examined the within- and cross-language relationships between intrinsic language learning motivation, home literacy environment (shared book reading, parental literacy involvement, and parent perceived child literacy interest), and receptive vocabulary in 185 bilingual preschoolers and 233 primary school children in Singapore. Age…
Descriptors: Learning Motivation, Family Literacy, Family Environment, Bilingual Students
Jose Belda-Medina – Contemporary Educational Technology, 2025
This study investigates the impact of augmented reality (AR) on vocabulary and content learning, as well as attitudes, in a content and language integrated learning (CLIL) setting. The research, based on convenience sampling, involved 162 secondary education students from three schools, divided into an experimental group (EG) and a control group…
Descriptors: Content and Language Integrated Learning, Simulated Environment, Vocabulary Development, Language Acquisition
Grant D. Moss, Editor; Leah McKeeman, Editor – Central States Conference on the Teaching of Foreign Languages, 2025
The 2025 Central States Conference on the Teaching of Foreign Languages was held in Kansas City, Missouri on March 13-15. This year's theme, "Global Goals, Global Languages," highlighted the partnership of the United Nations' 17 Sustainable Development Goals (Global Goals) and language curricula. The Global Goals were created to address…
Descriptors: Second Language Learning, Second Language Instruction, Spanish, Teaching Methods
Aliabd Kadhum – Journal on English Language Teaching, 2024
This study explores the impact of mobile learning applications on the vocabulary acquisition, motivation, and engagement of Iraqi ESP medical students. This study was conducted with 60 students from Meisan University, who were randomly divided into an experimental group using the Quizlet mobile application and a control group following traditional…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Computer Oriented Programs
Zhonggen Yu – SAGE Open, 2023
The past several years have been witnessing the fast development of information and communication technology, with which an increasing number of serious games are being designed and developed. Randomly selected participants were divided into the treatment and control cohorts. Two experiments, as well as a semi-structured interview, were…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Game Based Learning
Alamer, Abdullah – Studies in Second Language Acquisition, 2022
This study examined an integrated process model of second language motivation based on the framework of self-determination theory (SDT). Specifically, this research investigated the extent to which satisfying basic psychological needs (BPN) are related to SDT orientations and, in turn, to the effort expended and how these factors relate…
Descriptors: Learning Motivation, Vocabulary Development, Teaching Methods, Second Language Learning
Abdullah Albalawi – Australian Journal of Applied Linguistics, 2024
This review paper explores the role of individual differences in second language vocabulary learning, focusing on three key factors: out-of-class exposure (e.g., viewing TV, playing video games and listening to songs), strategic vocabulary learning, and motivation. Individual differences significantly impact vocabulary learning, making it crucial…
Descriptors: Individual Differences, Metacognition, Vocabulary Development, Linguistic Input
Van Mensel, Luk; Galand, Benoît – European Journal of Psychology of Education, 2023
This longitudinal study assessed the relative importance of second language exposure, motivational and attitudinal factors, and executive functions in predicting receptive vocabulary acquisition in children and adolescents after controlling for background characteristics (socio-economic status, non-verbal intelligence) and prior knowledge. The…
Descriptors: Elementary School Students, Secondary School Students, Grade 5, Grade 11
Kühl, Tim; Wohninsland, Patrizia – Education and Information Technologies, 2022
When used in a sensible way, Interactive Whiteboards (IWB) are supposed to motivate and engage students in learning in the classroom. Thereby, they might also stimulate students who are usually more restrained, such as more anxious students. However, the body of research on the impact of IWB lessons is rather small. The present study investigated…
Descriptors: Educational Technology, Interactive Video, Bulletin Boards, Vocabulary Development
Lee, Jang Ho; Ahn, Joung Joo; Lee, Hansol – Studies in Second Language Learning and Teaching, 2022
This study explores the complex relationships between language learning motivation, vocabulary learning strategies, and two components of second language vocabulary knowledge (i.e., vocabulary size and depth), within the framework of self-regulated learning. Responses to questionnaires were gathered from 185 secondary-level Korean adolescent…
Descriptors: Learning Strategies, Learning Motivation, Second Language Learning, Second Language Instruction
Jia-Hua Zhao; Patcharin Panjaburee; Gwo-Jen Hwang; Wararat Wongkia – Interactive Learning Environments, 2024
Scholars have suggested English classrooms with sufficient context and fun activities to increase English performance and promote learning motivation. With the rapid growth of technology-enhanced learning, virtual reality (VR) has become increasingly popular in English learning. Using VR without a well-designed learning environment, however, may…
Descriptors: Foreign Countries, Metacognition, Game Based Learning, Computer Simulation
Ranyme Ghidhaoui – Hungarian Educational Research Journal, 2025
Despite the established value of music for language learning, in that, the bulk of empirical studies that corroborate its usefulness, teachers still eschew its incorporation in the classroom as song materials remain underutilized. The ideological basis of this discrepancy is poorly understood as little is known about English language teachers'…
Descriptors: Foreign Countries, Singing, English (Second Language), Second Language Learning
Effects of Gamified Grammar and Vocabulary Learning in an English Course on EFL Students in Thailand
Nur Lailatur Rofiah; Budi Waluyo – Teaching English with Technology, 2024
The present study investigated the effects of gamified grammar and vocabulary learning using Kahoot!, Quizizz, and Quizlet on learning performance, motivation, enjoyment, anxiety, and classroom dynamics and engagement in an English course. The investigation also involved the effects of gamified learning on gender, proficiency, and learning…
Descriptors: Vocabulary Development, Teaching Methods, English (Second Language), Second Language Learning