Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Game Based Learning | 4 |
| Science Education | 4 |
| Second Language Learning | 4 |
| Technology Uses in Education | 3 |
| Distance Education | 2 |
| Electronic Learning | 2 |
| Elementary Secondary Education | 2 |
| Foreign Countries | 2 |
| Mathematics Education | 2 |
| Scaffolding (Teaching… | 2 |
| Addictive Behavior | 1 |
| More ▼ | |
Source
| Applied Linguistics | 1 |
| Education Endowment Foundation | 1 |
| International Society for… | 1 |
| Journal of Educational… | 1 |
Author
| Cong Zhang | 1 |
| Craig, Elaine | 1 |
| Gimenes, Manuel | 1 |
| Lambert, Eric | 1 |
| Lewin, Cathy | 1 |
| Mack Shelley Ed. | 1 |
| Martinez, Léa | 1 |
| Morris, Stephen | 1 |
| Mustafa Lutfi Ciddi Ed. | 1 |
| Omer Tayfur Ozturk Ed. | 1 |
| Smith, Andrew | 1 |
| More ▼ | |
Publication Type
| Information Analyses | 2 |
| Journal Articles | 2 |
| Reports - Research | 2 |
| Books | 1 |
| Collected Works - Proceedings | 1 |
Education Level
| Elementary Secondary Education | 2 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| China | 1 |
| Indonesia | 1 |
| Turkey | 1 |
| United Kingdom (England) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Martinez, Léa; Gimenes, Manuel; Lambert, Eric – Journal of Educational Computing Research, 2022
Entertainment video games are very popular among young audiences. Nevertheless, despite their potential to improve cognitive functioning, they are still studied rarely as a tool for digital game-based learning. To better understand video gaming practices' value in the classroom, this article provides a systematic review of literature on the effect…
Descriptors: Video Games, Game Based Learning, Literature Reviews, Second Language Learning
Yoolim Kim; Vita V. Kogan; Cong Zhang – Applied Linguistics, 2024
Gamification of behavioral experiments has been applied successfully to research in a number of disciplines, including linguistics. We believe that these methods have been underutilized in applied linguistics, in particular second-language acquisition research. The incorporation of games and gaming elements (gamification) in behavioral experiments…
Descriptors: Gamification, Game Based Learning, Data Collection, Citizen Participation
Lewin, Cathy; Smith, Andrew; Morris, Stephen; Craig, Elaine – Education Endowment Foundation, 2019
The Education Endowment Foundation (EEF) review of the impact of digital technology on learning, "The Impact of Digital Technology on Learning: A Summary for the Education Endowment Foundation. Full Report" (Higgins et al., 2012) (ED612174), found positive benefits but noted that how technology is used (the pedagogy) is key and that…
Descriptors: Technology Uses in Education, Educational Improvement, Influence of Technology, Foreign Countries
Mack Shelley Ed.; Omer Tayfur Ozturk Ed.; Mustafa Lutfi Ciddi Ed. – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Education in Mathematics, Science and Technology" includes full papers presented at the International Conference on Education in Mathematics, Science and Technology (ICEMST) which took place on May 18-21, 2023 in Cappadocia, Turkey. The aim of the conference is to offer opportunities to share…
Descriptors: Conferences (Gatherings), Mathematics Education, Science Education, Technology Education

Peer reviewed
Direct link
