Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 6 |
Descriptor
| Computer Simulation | 6 |
| Reading Skills | 6 |
| Second Language Learning | 6 |
| English (Second Language) | 5 |
| Foreign Countries | 4 |
| Technology Uses in Education | 3 |
| Instructional Effectiveness | 2 |
| Japanese | 2 |
| Listening Skills | 2 |
| Reading Instruction | 2 |
| Second Language Instruction | 2 |
| More ▼ | |
Source
| British Journal of… | 1 |
| English Language Teaching | 1 |
| Innovation in Language… | 1 |
| Journal of Learning… | 1 |
| Malaysian Online Journal of… | 1 |
| Unterrichtspraxis/Teaching… | 1 |
Author
| Acar, Ahmet | 1 |
| Adedara, O. G. | 1 |
| Akinwamide, T. K. | 1 |
| Alice Gruber | 1 |
| Cavas, Bulent | 1 |
| Domenic DeSocio | 1 |
| Ijuin, Mutsuo | 1 |
| Qiwei Liang | 1 |
| Regina Kaplan-Rakowski | 1 |
| Rustam Shadiev | 1 |
| Wydell, Taeko N. | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 4 |
| Reports - Descriptive | 2 |
| Information Analyses | 1 |
Education Level
| Elementary Education | 2 |
| Secondary Education | 2 |
| Early Childhood Education | 1 |
| Grade 7 | 1 |
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
| Preschool Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Domenic DeSocio – Unterrichtspraxis/Teaching German, 2024
Immersive virtual reality (iVR) is a novel form of computer technology that promises to transform not only the delivery of language and cultural instruction but also how students produce language. The existing, yet limited, scholarship on the applications of iVR in the language classroom suggests affective and cultural benefits (e.g., increased…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Second Language Learning
Regina Kaplan-Rakowski; Alice Gruber – British Journal of Educational Technology, 2024
High-immersion virtual reality (VR) is an increasingly valued environment for language learners. Although reading constitutes a core language skill, practicing reading in VR has received little attention. In this between-subject, quantitative study, 79 intermediate learners of English at a German university were randomly assigned to view an…
Descriptors: Computer Simulation, English (Second Language), English Language Learners, Second Language Learning
Rustam Shadiev; Qiwei Liang – Innovation in Language Learning and Teaching, 2024
Augmented Reality (AR) has gained significant attention in the field of language learning. This study conducted a systematic review of research on AR-supported language learning published between 2008 and 2022. Thirty articles were selected based on specific inclusion and exclusion criteria, and analyzed using an analytical framework with the…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Handheld Devices
Acar, Ahmet; Cavas, Bulent – Malaysian Online Journal of Educational Sciences, 2020
The aim of this study is to investigate the effect of virtual reality (VR) enhanced learning environment on the 7th-grade students' academic achievements in reading and writing in English. Within the scope of the experimental application of the research, the "planets" unit topic was selected from the 7th-grade syllabus of the 2018…
Descriptors: Computer Simulation, Simulated Environment, Grade 7, Secondary School Students
Ijuin, Mutsuo; Wydell, Taeko N. – Journal of Learning Disabilities, 2018
This study presents a computer simulation model of reading in Japanese syllabic kana and morphographic kanji. The model was based on the simulation model developed by Harm and Seidenberg for reading in English. The purpose of building the current model was to verify the validity of the hypothesis of granularity and transparency (HGT) postulated by…
Descriptors: Reading Instruction, Models, Japanese, Orthographic Symbols
Akinwamide, T. K.; Adedara, O. G. – English Language Teaching, 2012
The digitalization of academic interactions and collaborations in this present technologically conscious world is making collaborations between technology and pedagogy in the teaching and learning processes to display logical and systematic reasoning rather than the usual stereotyped informed decisions. This simply means, pedagogically, learning…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Second Language Learning

Peer reviewed
Direct link
