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Kim, Heyoung; Yang, Hyejin; Shin, Dongkwang; Lee, Jang Ho – Language Learning & Technology, 2022
The purpose of this article is to set out the design principles and architecture of a second language (L2) learning voice chatbot. Building on L2 acquisition theories and chatbot research, in this article, we report on a South Korean government-funded longitudinal project in which we designed and developed a chatbot called "Ellie".…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Computer Software
Hsing-Yu Hou; Pei-Jung Wu; Chih-Teng Chen; Li-Wen Huang – International Journal of Information and Communication Technology Education, 2025
This study created an all-English learning environment for teachers and students by integrating the theoretical framework of the University Competence Assessment Network common competency with the pedagogical method of English as a Medium of Instruction (EMI). The study targeted approximately 45 students, ranging from sophomore to senior, taking…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Language of Instruction
Chen, Ching-Huei; Hung, Hsiu-Ting; Yeh, Hui-Chin – Journal of Computer Assisted Learning, 2021
Learning a foreign language requires interaction with language input while involved in a task. Given that problem-based learning (PBL) offers hands-on application in realistic contexts, and that virtual reality (VR) enables learners to interact with multiple modalities of information, this study examines how the integration of VR technology into…
Descriptors: Problem Based Learning, English for Special Purposes, Second Language Learning, Computer Simulation
Senkbeil, Karsten; Martin, Gillian; O'Rourke, Breffni – Research-publishing.net, 2022
This paper discusses the potential of immersing foreign language learners in Social Virtual Reality (SVR) in an international seminar, designed by the authors, called SpEakWise VR, combining the tandem language learning paradigm with gamification in immersive virtual environments. SpEakWise VR builds on an existing telecollaboration (SpEakWise)…
Descriptors: German, English (Second Language), Second Language Learning, Second Language Instruction
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
Solimani, Elahe; Ameri-Golestan, Ahmad; Lotfi, Ahmadreza – International Journal of Instruction, 2019
This study sought to probe the effect of two non-conventional instructions namely Flipped Classroom Model (FCM) vs. Unplugged Classroom Model (UCM) on Iranian EFL learners' oral proficiency. Therefore, 90 upper-intermediates were randomly assigned to two experimental groups and one control group (30 each). The FCM and UCM participants were…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, Teaching Methods
Lenkaitis, Chesla Ann; Loranc-Paszylk, Barbara – Language Teaching Research, 2021
This article investigates how engaging students to discuss topics that reflect their ideologies in lingua franca (LF) virtual exchanges can help facilitate global citizenship development. A six-week virtual exchange is explored with students from universities in Mexico, Poland, Spain, and the USA. This study utilizes five key elements of…
Descriptors: Student Attitudes, Language Usage, Computer Mediated Communication, Citizenship Education
Lai, Shu-Li; Chang, Jason S. – ReCALL, 2020
In this process-based study, we introduced a collocation tool with a new interface and advanced search features and examined how a class of EFL college students interacted with it. To elicit their tool consultation behaviors, a vocabulary test with collocation questions was designed. The students' use of the tool to answer the vocabulary questions…
Descriptors: College Students, Second Language Learning, English (Second Language), Computer Assisted Instruction
Espinal, Alejandro; Vieira, Camilo; Guerrero-Bequis, Valeria – Computer Science Education, 2023
Background and context: Transfer is a process where students apply their learning to different contexts. This process includes using their knowledge to solve problems with similar complexity, and in new contexts. In the context of programming, transfer also includes being able to understand and use different programming languages. Objective: This…
Descriptors: Block Scheduling, Computer Science Education, Programming Languages, Coding
Ryan, Andrew – Research-publishing.net, 2020
More and more Japanese students are studying abroad and the Japanese government has set a target of 180,000 students to study abroad each year by 2020 and is providing financial assistance to students to help achieve this goal. However, is financial assistance enough? Surveys conducted with students from a national education-focused university in…
Descriptors: Computer Simulation, Study Abroad, Culture Conflict, Financial Support
Chai, Xun Yu; Subramaniam, Ganakumaran – International Journal of Computer-Assisted Language Learning and Teaching, 2021
The 21st century education is to provide students with digital learning experiences alongside creating a path to independent and collaborative learning. In this regard, computer-mediated communication (CMC) is receiving great attention in the field of education. Using a case study mixed methods approach, this paper examines the communication…
Descriptors: Communication Strategies, Handheld Devices, Asynchronous Communication, Electronic Learning
Cesar Ochoa-Cueva; Paola Cabrera-Solano; Luz Castillo-Cuesta – Language Teaching Research Quarterly, 2024
The purpose of this study was to implement the Content and Language Integrated Learning (CLIL) approach employing online games for English as a Foreign Language (EFL) teaching and learning. The participants were 53 EFL Ecuadorian university students, 17 males and 36 females, who were enrolled in an English Major and a TEFL Master program. Their…
Descriptors: Computer Games, Teaching Methods, English (Second Language), Second Language Learning
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Roy, Debopriyo; Brine, John; Murasawa, Fuyuki – Computer Assisted Language Learning, 2016
The act of note-taking offloads cognitive pressure and note-taking applications could be used as an important tool for foreign language acquisition. Its use, importance, and efficacy in a foreign language learning context could be justifiably debated. However, existing computer-assisted language learning literature is almost silent on the topic.…
Descriptors: Foreign Countries, Usability, English (Second Language), Second Language Learning
Stephens de Jonge, Julie; Labrador, Belén – Research-publishing.net, 2020
This paper reports our preliminary observations of a pilot project carried out from February to April 2019 with a group of students learning Spanish at the University of Central Missouri and students learning English at the University of León. The project combines challenging escape room activities with intercultural and interlinguistic…
Descriptors: Critical Thinking, Student Motivation, Computer Simulation, Problem Solving

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