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Smith, Christopher A. – RELC Journal: A Journal of Language Teaching and Research, 2023
To maximize the advantages of virtual learning, the present study highlights the potential for Internet meme design and creation in English language learning (ELL) courses as an innovative activity that raises student agency, increases multimodal literacy, inculcates intercultural communication, and teaches idiomatic expression. Memes resonate a…
Descriptors: Figurative Language, Second Language Learning, Second Language Instruction, Power Structure
Siegel, Joseph – English Teaching Forum, 2016
Being able to speak naturally and appropriately with others in a variety of situations is an important goal for many English as a foreign language (EFL) learners. Because the skill of speaking invariably involves interaction with people and using language to reach objectives (e.g., ordering food, making friends, asking for favors), it is crucial…
Descriptors: Pragmatics, Speech Communication, English (Second Language), Second Language Learning
Hilliard, Amanda – English Teaching Forum, 2017
Pragmatic competence, or the ability to use language appropriately in a variety of contexts, is a critical skill for communication in a second language (L2). Thus, teaching that focuses on developing students' abilities to communicate effectively in an L2 must also include a focus on developing students' pragmatic competence. This article…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, English (Second Language)
Salas, Spencer; Fitchett, Paul G.; Mercado, Leonardo – English Teaching Forum, 2013
The authors of this article propose structured and focused classroom discussion to engage students in thoughtful dialogue. They present a model for principled discussion and suggest ways to engage students in focused discussions drawing from their experiences, offering guidance for helping students make the most of the dialogue sessions. The…
Descriptors: Models, Discussion (Teaching Technique), Vignettes, Teaching Methods
Liang, Mei-Ya – Computer Assisted Language Learning, 2012
This article reports on an explorative case study which, in the first place, aimed to ascertain different types of foreign language play in online role-playing in "Second Life," and which, secondly aimed to describe how various sources of contextual support can explain this foreign language play. Students' written conversation was…
Descriptors: Learning Activities, Semantics, Vignettes, Computer Games

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