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Zammit, Jacqueline – Asian-Pacific Journal of Second and Foreign Language Education, 2022
The EULALIA (Enhancing University Language courses with an App powered by game-based learning and tangible user interface activities) project aimed to enhance the learning methodologies of four university language courses for Erasmus students in Italy, Malta, Poland and Spain by developing innovative and effective learning tools based on mobile…
Descriptors: Handheld Devices, Game Based Learning, Semitic Languages, Foreign Countries
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Abdul Ghani, Mohammad Taufiq; Hamzah, Mahizer; Wan Daud, Wan Ab Aziz; Muhamad Romli, Taj Rijal – Contemporary Educational Technology, 2022
In the 21st century, the advancement of technology has changed how people, especially the younger generation communicate and socialise with each other, as well as how they learn, acquire and process information. Therefore, this study aims to explore the impact on the employment of digital game-based learning in Arabic class at the tertiary level.…
Descriptors: Handheld Devices, Video Games, Semitic Languages, Second Language Learning
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Daud, Wan Ab Aziz bin Wan; Wong, Kung Teck; Ghani, Mohammad Taufiq Abdul; Ramli, Saipol Barin – Journal of Language and Linguistic Studies, 2021
The integration of multimedia would enable teachers to take maximum advantage of technology to educate nonnative students regarding Arabic language proficiency. Multimedia teaching has many benefits compared to the conventional teaching model, where we differentiate by incorporating multimedia which makes Arabic classes more energetic, vibrant and…
Descriptors: Foreign Countries, Gender Differences, Semitic Languages, Second Language Learning
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Daud, Wan Ab Aziz Wan; Ghani, Mohammad Taufiq Abdul; Rahman, Ahmad Abdul; Yusof, Mohd Akashah Bin Mohamad; Amiruddin, Ahmad Zaki – Journal of Language and Linguistic Studies, 2021
This research focuses on the production and creation of educational materials for Arabic vocabulary learning using Augmented Reality Technology, namely ARabic-Kafa, which can support both teachers and students. The Marker Based Tracking tool is used in this Augmented Reality application. This method was employed because it can read objects and…
Descriptors: Semitic Languages, Vocabulary Development, Computer Simulation, Computer Software
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Sara S. Alsubaie; Abbad M. Alabbad – English Language Teaching, 2020
Recent studies on language acquisition and motivation have targeted Japanese language learners in a formal educational context, with less attention paid to learners who study Japanese informally. The current study aims to investigate the impact of Japanese animations in the context of informal third language acquisition. It targets the native…
Descriptors: Semitic Languages, Japanese, Multilingualism, Animation
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Al-Sabbagh, Khaled Walid; Bradley, Linda; Bartram, Lorna – Language Learning in Higher Education, 2018
Usability testing with mobile applications (apps) plays an important role in determining the ease of use of an app as well as in informing their design and development. The purpose of this research is to investigate the usability of three language learning apps with a sample of Arabic speaking migrants who have recently arrived to Sweden. In…
Descriptors: Semitic Languages, Usability, Second Language Learning, Second Language Instruction
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Jarvis, Huw; Krashen, Stephen – TESL-EJ, 2014
In this article, Huw Jarvis and Stephen Krashen ask "Is CALL Obsolete?" When the term CALL (Computer-Assisted Language Learning) was introduced in the 1960s, the language education profession knew only about language learning, not language acquisition, and assumed the computer's primary contribution to second language acquisition…
Descriptors: Second Language Instruction, Second Language Learning, Computer Assisted Instruction, Teaching Methods
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Katz, Yaacov J. – Athens Journal of Education, 2014
Mobile learning delivery platforms include cell phone based SMS technologies that provide access to learning materials without being limited by space or time. Sophisticated technological advances in the domain of pedagogical delivery have led to flexible, motivated, user-friendly, controlled and adaptive learning using cell phone based delivery…
Descriptors: Telecommunications, Handheld Devices, Instructional Materials, College Freshmen
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Ofulue, Christine I. – International Review of Research in Open and Distance Learning, 2011
Literacy is perhaps the most fundamental skill required for effective participation in education (formal and non-formal) for national development. At the same time, the choice of language for literacy is a complex issue in multilingual societies like Nigeria. This paper examines the issues involved, namely language policy, language and teacher…
Descriptors: Literacy, Language Planning, Distance Education, Multilingualism
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers