Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| College Second Language… | 1 |
| College Students | 1 |
| Computer Simulation | 1 |
| Constructivism (Learning) | 1 |
| Creative Activities | 1 |
| Experiential Learning | 1 |
| Global Education | 1 |
| Language Laboratories | 1 |
| Multicultural Education | 1 |
| Second Language Learning | 1 |
| Technology Uses in Education | 1 |
| More ▼ | |
Source
| CALICO Journal | 1 |
Author
| Stephan Caspar | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Evaluative | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Pennsylvania (Pittsburgh) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Stephan Caspar – CALICO Journal, 2021
Adult learners benefit from a playful approach to learning (Whitton, 2018). Similarly, students experiencing immersive learning using virtual reality headsets can benefit from a playful and exploratory approach to language and culture learning (Arnold, 1979), which includes the opportunity to experiment and create content using accessible,…
Descriptors: Experiential Learning, Computer Simulation, Second Language Learning, Creative Activities

Peer reviewed
