Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Concept Formation | 2 |
| Learning Motivation | 2 |
| Second Language Learning | 2 |
| Academic Achievement | 1 |
| Cognitive Development | 1 |
| Cognitive Processes | 1 |
| English (Second Language) | 1 |
| English for Academic Purposes | 1 |
| Flipped Classroom | 1 |
| Foreign Countries | 1 |
| Game Based Learning | 1 |
| More ▼ | |
Source
| MEXTESOL Journal | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Indonesia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
J. Priyanto Widodo; Lailatul Musyarofah; Joko Slamet – MEXTESOL Journal, 2025
Gamification-based instruction learning design can enhance students' conceptual knowledge and academic achievement by reversing before-class and in-class activities. This strategy raises the issue of students having to learn independently, especially for self-directed learning (SDL), where students often struggle. To create a flipped classroom for…
Descriptors: Teaching Methods, Game Based Learning, Instructional Design, Academic Achievement
Rivers, Wilga M. – 1972
It is hypothesized that free, spontaneous interaction cannot be easily attained in language courses which are rigid and mechanical. For this reason, the author urges the development of instructional materials which facilitate a smooth and natural transition from "skill-getting" to "skill-using." Discussion of Jerome Bruner's theory of language…
Descriptors: Cognitive Development, Cognitive Processes, Concept Formation, Language Fluency

Peer reviewed
