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Xiaolong Geng – International Journal of Information and Communication Technology Education, 2024
This investigation underscores the significant impact of PE strategy selection on both the cognitive and operational aspects of translation. Highlighting the critical role of PE skills development in translator education, the study proposes several avenues for further research, including broadening participant demographics, integrating diverse and…
Descriptors: Cognitive Processes, Difficulty Level, Man Machine Systems, Interaction
Ng, Lee Luan; Rino Sharieful Azizie; Chew, Shin Yi – Asia-Pacific Education Researcher, 2022
The study investigates the impact of Massively Multiplayer Online Role-Playing Game (MMORPG) on players' application of vocabulary learning strategies. The participants are experienced online gamers aged between 24 and 25 years old. Apart from identifying the vocabulary learning strategies used by the ESL players during online gaming, in order to…
Descriptors: Computer Games, Simulated Environment, Vocabulary Development, Young Adults
Zhang, Ruofei; Zou, Di – Education and Information Technologies, 2023
Technology-enhanced peer feedback (TEPF) activity has been increasingly investigated in L2 writing education. Researchers have conducted many review and meta-analysis studies on related research and identified factors influencing the activity effectiveness. However, few reviews have been conducted based on the activity theory that may clarify…
Descriptors: Peer Evaluation, Feedback (Response), Second Language Learning, Writing Assignments
Ellis, Nick C. – Modern Language Journal, 2019
Cognition is not just 'in the head'; it extends well beyond the skull and the skin. Non-Cartesian Cognitive Science views cognition as being embodied, environmentally embedded, enacted, encultured, and socially distributed. The Douglas Fir Group (2016) likewise recognizes languages as emergent, social, integrated phenomena. Language is the…
Descriptors: Cognitive Processes, Cognitive Science, Second Language Learning, Second Language Instruction
Frazier, Erin; Lege, Ryan; Bonner, Euan – Teaching English with Technology, 2021
Virtual Reality (VR) is a valuable tool for learning, however, there is a lack of education-focused content for language learning needs. This article introduces the "VR Application Analysis Framework" (Lege, Bonner, Frazier, & Pascucci, 2020) to assist educators in scaffolding existing commercial off-the-shelf (COTS) applications for…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Second Language Learning
Almousawi, Sayed Ahmad – International Journal of Higher Education, 2021
This study set out to explore dedicated language learning apps pedagogically while focusing mainly on aspects of second language acquisition. A total of 20 English language learning apps were collected for analysis. The study took one model of analysing course book materials and another, computer-assisted language learning model and combined them…
Descriptors: English (Second Language), Second Language Learning, Computer Oriented Programs, Textbooks
Ismailov, Murod; Ono, Yuichi – Asia-Pacific Education Researcher, 2021
Unlike conventional distance learning, the COVID-19-induced emergency online learning environment has resulted in students experiencing prolonged social isolation and anxiety, thereby creating additional barriers to their motivation to learn. Studying under these conditions influences students' motivation to complete and turn in course-related…
Descriptors: Foreign Countries, College Freshmen, Learning Motivation, Second Language Learning
Tai, Kevin W. H.; Khabbazbashi, Nahal – Language and Education, 2019
There is limited research on second language (L2) vocabulary teaching and learning which provides fine-grained descriptions of how vocabulary explanations (VE) are interactionally managed in beginning-level L2 classrooms where learners have a limited L2 repertoire, and how the VEs could contribute to the learners' conceptual understanding of the…
Descriptors: Nonverbal Communication, Interaction, English (Second Language), English Instruction
Knight, Janine; Barberà, Elena – JALT CALL Journal, 2017
This paper presents the results of how four dyads in an online task-based synchronous computer-mediated (TB-SCMC) interaction event use their agency to carry out speaking tasks, and how their choices and actions affect time spent interacting in the target language. A case study approach was employed to analyse the language functions and cognitive…
Descriptors: Synchronous Communication, Interaction, Computer Mediated Communication, Time
Annamalai, Nagaletchimee – Interactive Technology and Smart Education, 2017
Purpose: This study aims to explore how the Community of Inquiry (CoI) model (2000) is used to categorize students' and teachers' interactions in an asynchronous discussion and how these interactions are able to help students add quality to their narrative writing. Design/methodology/approach: The interactions were categorized based on teaching,…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Interaction
McDonough, Kim, Ed.; Mackey, Alison, Ed. – Language Learning & Language Teaching, 2013
This volume brings together empirical research that explores interaction in a wide range of educational settings. It includes work that takes a cognitive, brain-based approach to studying interaction, as well as studies that take a social, contextual perspective. Interaction is defined quite broadly, with many chapters focusing on oral interaction…
Descriptors: Second Language Learning, Interaction, Cognitive Processes, Interpersonal Communication
Benson, Phil – Language Learning & Technology, 2015
It is often observed that the globalization of social media has opened up new opportunities for informal intercultural communication and foreign language learning. This study aims to go beyond this general observation through a case study that explores how discourse analysis tools might be used to uncover evidence of language and intercultural…
Descriptors: Social Networks, Internet, Video Technology, Electronic Publishing
Shibakawa, Mayumi – ProQuest LLC, 2012
The study documented the dynamic process of designing and implementing instructional interventions in an online course of Japanese language and culture at a two-year college. The results have impact in three distinct areas: pedagogical, theoretical, and methodological. First, the interventions that encouraged student agency with rich…
Descriptors: Japanese, Second Language Learning, Pragmatics, Metacognition
Beckner, Clay; Blythe, Richard; Bybee, Joan; Christiansen, Morten H.; Croft, William; Ellis, Nick C.; Holland, John; Ke, Jinyun; Larsen-Freeman, Diane; Schoenemann, Tom – Language Learning, 2009
Language has a fundamentally social function. Processes of human interaction along with domain-general cognitive processes shape the structure and knowledge of language. Recent research in the cognitive sciences has demonstrated that patterns of use strongly affect how language is acquired, is used, and changes. These processes are not independent…
Descriptors: Language Research, Psycholinguistics, Diachronic Linguistics, Interpersonal Relationship
Peer reviewedLiddicoat, Anthony – Modern Language Journal, 1997
Argues that not only is the study of interaction in second language acquisition (SLA) predicated on a socially impoverished view of interaction, but also that the types of data frequently used for investigating questions of interaction in a second language may not be adequate for determining what really occurs in such interactions. (15 references)…
Descriptors: Cognitive Processes, Data Analysis, Interaction, Interaction Process Analysis

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