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Ocasio, Michelle A. – Learning Languages, 2016
This article describes Second Life, a three-dimensional virtual environment in which a user creates an avatar for the purpose of socializing, learning, developing skills, and exploring a variety of academic and social areas. Since its inception in 2003, Second Life has been used by educators to build and foster innovative learning environments and…
Descriptors: Second Language Learning, Second Language Instruction, Computer Simulation, Teaching Methods