Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Game Based Learning | 4 |
| Reading Tests | 4 |
| Second Language Instruction | 4 |
| Second Language Learning | 4 |
| Achievement Gains | 2 |
| Correlation | 2 |
| Elementary School Students | 2 |
| English (Second Language) | 2 |
| Foreign Countries | 2 |
| Grade 6 | 2 |
| Immersion Programs | 2 |
| More ▼ | |
Author
| Agustina, Eka | 1 |
| Clarke-Midura, Jody | 1 |
| Frederick J. Poole | 1 |
| Gilabert, Roger | 1 |
| Jody Clarke-Midura | 1 |
| Kuspiyah, Hastuti Retno | 1 |
| Marsa, Shella Septina | 1 |
| Matthew D. Coss | 1 |
| Pattemore, Matthew | 1 |
| Poole, Frederick J. | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 3 |
| Grade 6 | 2 |
| Intermediate Grades | 2 |
| Middle Schools | 2 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
| Test of Word Reading… | 1 |
What Works Clearinghouse Rating
Frederick J. Poole; Matthew D. Coss; Jody Clarke-Midura – Language Learning & Technology, 2025
This study explored the use of stealth assessments within a digital game to assess second language (L2) Chinese learners' reading comprehension. Log data tracking learners' in-game behaviors from a game designed for Chinese dual language immersion classrooms (Poole et al., 2022) were used to construct Bayesian Belief Networks to model reading…
Descriptors: Second Language Instruction, Second Language Learning, Reading Comprehension, Game Based Learning
Poole, Frederick J.; Clarke-Midura, Jody – Language Learning & Technology, 2023
Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational data mining methods to explore the relationship between in-game data and elementary students' Chinese…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, Data Analysis
Pattemore, Matthew; Gilabert, Roger – Language Learning Journal, 2023
This study investigates the provision of two types of auditory elaborative automated digital feedback (metalinguistic and informational) in the context of a digital game for reading skills development in English as a foreign language. Nineteen 11-year-old Spanish-Catalan school children played through two digital minigames while their…
Descriptors: Eye Movements, Spanish, Romance Languages, English (Second Language)
Marsa, Shella Septina; Kuspiyah, Hastuti Retno; Agustina, Eka – Journal of English Teaching, 2021
Kahoot! Game is one of the advancements in learning technology. It can facilitate and motivate the students for being active and understanding the content of the text. This study aimed to find out whether there is or not any significant difference between the students who are taught by using Kahoot! Game and the students who are taught by using a…
Descriptors: Games, Learning Motivation, Reading Comprehension, Reading Achievement

Peer reviewed
Direct link
