Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| College Students | 2 |
| Computer Assisted Instruction | 2 |
| Computer Software | 2 |
| English (Second Language) | 2 |
| Gamification | 2 |
| Second Language Instruction | 2 |
| Vocabulary Development | 2 |
| Accuracy | 1 |
| Achievement Gains | 1 |
| Applied Linguistics | 1 |
| Awards | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
Audience
Location
| Japan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Louis Lafleur – Technology in Language Teaching & Learning, 2024
Gamification in second language acquisition research is a popular topic, but there are few empirical comparative studies in the literature. This quasi-experimental mixed-approach study enrolled 77 Japanese university EFL learners to enable a comparison between two digital vocabulary flashcard learning software conditions carefully designed by the…
Descriptors: Second Language Instruction, Gamification, English (Second Language), Second Language Learning
Yandong Zhang; Yongliang Zhang – Education and Information Technologies, 2025
In the digital age, technology-assisted language learning (TALL) has emerged as a pivotal approach to enhancing English linguistic skills among college students. This study explores the effectiveness of TALL innovations in enhancing English linguistic skills among college students. Employing a mixed-methods approach, data were collected through…
Descriptors: Technology Uses in Education, Computer Assisted Instruction, Second Language Instruction, English (Second Language)

Peer reviewed
Direct link
