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Alyssia M. Miller De Rutté – Technology, Knowledge and Learning, 2024
The field of language learning and technology is an ever-growing field as new technologies are constantly developed, and it is important to understand the impact these new technologies may have on language learning. The purpose of this work-in-progress study was to investigate the effects of virtual reality (VR) simulations on a specific second…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Computer Simulation
Jauregi-Ondarra, Kristi; Gruber, Alice; Canto, Silvia – Research-publishing.net, 2021
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users to perform activities together. They have the potential of changing the ways learners practise speaking a foreign language. Following a previous study (Jauregi Ondarra, Gruber, & Canto, 2020), we designed the present study to explore how…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Computer Simulation
Liling Huang – ProQuest LLC, 2024
A key goal in World Language Education (WLE) is challenging learners' preconceived notions about other cultures, aligning with the leading intercultural competence models, national language teaching standards, and the emerging Transformative Language Learning and Teaching (TLLT) paradigm. However, challenging stereotypes remains a concern to…
Descriptors: Code Switching (Language), Second Language Learning, Second Language Instruction, Transformative Learning
Campisi, Salvatore – Research-publishing.net, 2018
This paper describes the project 'ITALO (MyLearning Log)', introduced as part of the Institution-Wide Language Programme (IWLP) at the University of Manchester. The project aimed to encourage student engagement with the Virtual Learning Environment (VLE), monitor usage and effectiveness of the resources deployed, and develop learner autonomy.…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, Italian
Kotamjani, Sedigheh Shakib; Razavi, Ommehoney Fazel; Hussin, Habsah – English Language Teaching, 2017
Some studies have reported the positive outcome of using concordancers and dictionaries in (ESL) context. This study aims to examine how an EFL writer consulted with concordancers and dictionaries along with Google and Google Scholar when engaging in academic writing at university level. The researcher investigated a non-English-major postgraduate…
Descriptors: Computational Linguistics, English (Second Language), Second Language Learning, Teaching Methods
Ibrahim, Karim Hesham Shaker – ProQuest LLC, 2016
The field of game-mediated L2 learning has grown exponentially, and much has been discovered about the potentials of game-mediated interactions for L2 development, yet the fine-grained dynamics of player-game interactions and how they come to facilitate and afford L2 development are still largely underexplored. To address this gap in the…
Descriptors: Semitic Languages, Second Language Learning, Management Development, Video Games
Lan, Yu-Ju; Kan, Yu-Hsuan; Hsiao, Indy Y. T.; Yang, Stephen J. H.; Chang, Kuo-En – Australasian Journal of Educational Technology, 2013
The aims of this research were to develop guidelines for designing interaction tasks for learners of Chinese as a foreign language (CFL) and to investigate the attitudes of CFL learners toward a full CFL class in Second Life (SL). Three research questions were addressed in this research: (1) what are the attitudes of CFL learners toward the…
Descriptors: Guidelines, Instructional Design, Chinese, Second Language Instruction

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