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Angxuan Chen; Jiyou Jia; Yuzhen Li; Lingyu Fu – Journal of Educational Computing Research, 2025
Role-play activities are considered a useful instructional design in enhancing the speaking performance of foreign language learners. However, in the traditional classroom context, learners may not readily have access to interlocutors for role-play activities. In this study, we proposed a designed method that integrated the GenAI agent into…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Instruction
Hanieh Shafiee Rad; Ali Roohani – Journal of Educational Computing Research, 2025
This study investigates the efficacy of task-based chatbots in enhancing speaking skills and shaping the attitudes toward language learning of L2 learners while fostering a translanguaging space. The research employs a mixed-methods approach through quantitative and qualitative data collection methods. A sample of 80 L2 learners participated in…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Mediated Communication, Second Language Learning
Qian, Leyi; Zhao, Yali; Cheng, Yan – Journal of Educational Computing Research, 2020
Automated writing scoring can not only provide holistic scores but also instant and corrective feedback on L2 learners' writing quality. It has been increasing in use throughout China and internationally. Given the advantages, the past several years has witnessed the emergence and growth of writing evaluation products in China. To the best of our…
Descriptors: Foreign Countries, Automation, Scoring, Writing (Composition)
Eden, Sigal; Shmila, Livnat – Journal of Educational Computing Research, 2023
The study investigates the effect of hybrid technology (HT), which combine physical objects and virtual effects, on learning receptive-vocabulary in English as a foreign-language (EFL) among students with dyslexia. Participants included 106 students aged 9-12. The students with dyslexia were randomly divided into intervention groups that used…
Descriptors: Educational Technology, Blended Learning, Receptive Language, Vocabulary Development
Azzeddine Boudouaia; Samia Mouas; Bochra Kouider – Journal of Educational Computing Research, 2024
The field of computer-assisted language learning has recently brought about a notable change in English as a Foreign Language (EFL) writing. Starting from October 2022, students across different academic fields have increasingly depended on ChatGPT-4 as a helpful resource for addressing particular challenges in EFL writing. This study aimed to…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
Cheng Yang; Rui Li; Lu Yang – Journal of Educational Computing Research, 2025
Despite the increasing adoption of generative artificial intelligence (GenAI) to facilitate second language (L2) writing, current reviews are insufficient in their depth and scope to effectively highlight the forefront of research trends. To bridge the gap, this paper synthesizes findings from 73 empirical studies on GenAI-assisted L2 writing…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Second Language Instruction
Jiahui Wu; Jianwei Li; Zigang Ge; Mingrui Xu; Li Lin; Ru Zhang – Journal of Educational Computing Research, 2025
Automated written corrective feedback (AWCF) tools play a crucial role in supporting English writing instruction. However, issues such as insufficient accuracy and hallucination have undermined users' trust in these systems. To address these challenges, this study investigates the potential of Generative Artificial Intelligence (GAI) enhanced by…
Descriptors: Error Correction, Feedback (Response), Artificial Intelligence, Computer Software
Li, Bingqing – Journal of Educational Computing Research, 2022
This study sought to understand whether and how a group of English as a foreign language (EFL) teachers in mainland China were ready for the emergency remote teaching triggered by the COVID-19 pandemic and explains the underlying mechanisms that influenced their readiness. The urgency of the sudden shift to online teaching during the COVID-19…
Descriptors: Online Courses, Educational Change, Pandemics, COVID-19
Hwang, Wu-Yuin; Nurtantyana, Rio; Purba, Siska Wati Dewi; Hariyanti, Uun; Indrihapsari, Yuniar; Surjono, Herman Dwi – Journal of Educational Computing Research, 2023
English as Foreign Language (EFL) writing is challenging for students due to the lack of related lexical resources to inspire them for meaningful writing besides grammar feedback. Moreover, it is crucial to design personalized feedback based on students' original writings in helping to improve their writing abilities. Therefore, we developed Smart…
Descriptors: Artificial Intelligence, Second Language Learning, Second Language Instruction, English (Second Language)
Rivers, Damian J. – Journal of Educational Computing Research, 2021
Computer-mediated learning initiatives have recently increased due to the novel coronavirus pandemic. Implications are thus created for self-regulation, learning and achievement as computer-mediated learners face unique motivational and metacognitive demands. The current research uses a serial mediation approach to test the effect of goal…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
Chen, Ruo Wei; Chan, Kan Kan – Journal of Educational Computing Research, 2019
Augmented Reality (AR) flashcards have emerged as an important educational resource for language learning. However, there is limited research on its application in early childhood education. This article aims to explore the technology's value in early childhood education by comparing it with traditional paper flashcards. To that end, a study was…
Descriptors: Computer Simulation, Instructional Materials, Teaching Methods, Vocabulary Development
Chen, Hao-Jan Howard; Hsu, Hsiao-Ling; Chen, Zhi-Hong; Todd, Andrew G. – Journal of Educational Computing Research, 2021
Many studies have found that computer video games can offer a facilitative vocabulary learning environment. Among different types of computer games, adventure games have received much attention because of their rich input and immersive learning environment. However, some researchers have indicated that because of the characters' fast-talking speed…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
Liu, Yi-Fan; Hwang, Wu-Yuin; Liu, Zi-Yan – Journal of Educational Computing Research, 2021
Teaching English in a classroom setting where EFL learners were usually sitting at desks and doing English learning tasks using paper and pencil is inefficient. It has considerable potential problems that could lead to students learning in a passive state. More specifically, the teaching materials are inconsistent with students' authentic…
Descriptors: Electronic Learning, Handheld Devices, Dramatic Play, Authentic Learning
Chen, Hsiu-Ling; Liao, Yen-Chun – Journal of Educational Computing Research, 2022
Digital learning has become an inevitable trend with many benefits for students' learning performance and motivation. However, Virtual Reality, a pervasive mode of digital learning nowadays, has incurred ambivalence among teachers over the years due to its high cost and other technical concerns. Panoramic image VR (PIVR) is a cost-efficient…
Descriptors: Computer Simulation, Simulated Environment, Work Environment, Vocational High Schools
Tai, Tzu-Yu; Chen, Howard Hao-Jan – Journal of Educational Computing Research, 2021
Virtual reality via mobile-rendered head-mounted displays (MVR) has emerged as a valuable language learning tool. However, research has yet to fully access its effects on English as a Foreign Language (EFL) listening. Therefore, this study investigated the impact of MVR on EFL learners' listening comprehension. Seventy-two seventh graders in…
Descriptors: Computer Simulation, Simulated Environment, Instructional Effectiveness, English (Second Language)

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