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Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
Lin, Fang-Li; Lin, Horng-Horng; Chang, Shing-Lin – IEEE Transactions on Education, 2023
There were few papers for interdisciplinary integration of Scratch programming, English learning, and local cultures as far as the digital animated E-book creation of elementary schools was concerned. This article proposes an interdisciplinary innovative teaching mode, with college students as teachers, Scratch programming and English learning as…
Descriptors: Programming, English (Second Language), Second Language Instruction, Interdisciplinary Approach
Yi-Ching Pan – English Language Teaching Educational Journal, 2024
Many university students in Taiwan have complained that the general English class is not very exciting nor useful for the workplace due to its exam-oriented and teacher-centered instruction focus. Such negative impressions often lead to a low motivation toward learning English and affect students' learning outcomes. This study aimed to establish…
Descriptors: College English, Foreign Countries, Second Language Instruction, Second Language Learning
Chen, Yulin – Education and Information Technologies, 2023
This study investigated the motivation of Taiwanese undergraduate EFL students in learning English-to-Chinese translation and the intention to use a digital game-based learning app called CHEN-slate. The app, consisting of a learning zone, practice zone, and competition zone and including translation skills needed for actual translation practice,…
Descriptors: Translation, Game Based Learning, English (Second Language), Second Language Learning
Tseng, Yueh-Hung – Taiwan Journal of TESOL, 2021
Motivation is a key factor in determining success in foreign and second language learning. However, the relationship between motivation and intended effort, "a mediating factor between motivation and success" (Papi, 2010, p. 468), has been studied mostly quantitatively rather than qualitatively, and even fewer studies have addressed this…
Descriptors: Learning Motivation, Second Language Learning, Second Language Instruction, English (Second Language)
Huang, Shu-Chen – Language Education & Assessment, 2021
Guided by the Second Language Motivational Self System (L2MSS) framework, this study examined to what extent the L2MSS components of ideal self, ought-to self, and learning experience described the motivation of learners who chose to enroll in college elective courses of modern languages other than English (LOTEs) in the monolingual social setting…
Descriptors: Learning Motivation, Second Language Learning, Second Language Instruction, Learning Experience
Fukui, Haruna; Yashima, Tomoko – Modern Language Journal, 2021
Studies focused on motivation to learn languages other than English or more than 1 language simultaneously have been gaining attention in recent years. However, there are far fewer than those related to second language (L2) English learning. To fill this gap, this article explores the evolving motivation of 2 Japanese students who spent 1 academic…
Descriptors: Study Abroad, Second Language Learning, Second Language Instruction, Self Concept
Dos Santos, Luis Miguel – Journal of Curriculum and Teaching, 2022
English language teaching is one of the requirements for many Bachelor of Education programmes in Taiwanese education colleges and universities. In Taiwan, English language is considered one of the general education requirements (usually eight credits) for all undergraduate students. Although additional English language courses are not required…
Descriptors: Preservice Teachers, Second Language Instruction, English (Second Language), Language Teachers
Lai, Jung-Yu; Chang, Li-Ting – SAGE Open, 2021
The education community has gradually recognized the value of augmented reality (AR) technology and its positive impacts on student learning performance. Still, few studies have proposed specific solutions and results to confirm this phenomenon for first graders in English vocabulary learning. Hence, this research explores the effects of AR apps…
Descriptors: Grade 1, Elementary School Students, Computer Software, Computer Simulation
Lan, Pei-Shan; Liu, Ming-Chou; Baranwal, Divya – Interactive Learning Environments, 2023
This research is designed to find out whether joining an online community combined with contract learning can enhance the learning motivation of students, promote their self-regulated learning, and improve their academic achievements. In this regard, quasi-experiment research was conducted at primary level students in which the experimental group…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Elementary School Students
Cheng, Ching-Hsue; Chen, Chung-Hsi – Computer Assisted Language Learning, 2022
Many scholars have highlighted the importance of motivation and anxiety in language learning. They have also indicated the advantages of integrating learning content into a mobile-assisted English learning system environment. Meanwhile, a few studies have explored the impacts of a mobile-assisted English learning system on the motivation and…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Student Attitudes
Chen, Hsiu-Ling; Liao, Yen-Chun – Journal of Educational Computing Research, 2022
Digital learning has become an inevitable trend with many benefits for students' learning performance and motivation. However, Virtual Reality, a pervasive mode of digital learning nowadays, has incurred ambivalence among teachers over the years due to its high cost and other technical concerns. Panoramic image VR (PIVR) is a cost-efficient…
Descriptors: Computer Simulation, Simulated Environment, Work Environment, Vocational High Schools
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Freiermuth, Mark R.; Patanasorn, Chomraj; Ravindran, Latha; Huang, Hsin-chou – Journal for the Psychology of Language Learning, 2021
Understanding the make-up of gritty L2 students has garnered quite a lot of attention recently. In this descriptive narrative-based study, we looked at the interview data of eight English language learners who recorded high scores on a nine-item grit questionnaire. Specifically, two female university students each from Taiwan, Malaysia, Thailand…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Grounded Theory
Chou, Mu-Hsuan – Journal of Educational Research, 2021
Task value has a considerable effect on one's interest, motivation, and strategies in learning. Additionally, the social contexts in which a learner studies, such as subject specialization and gender, may potentially influence how successfully one learns. The purpose of this quantitative study is to examine the relationship between task value and…
Descriptors: Vocational High Schools, High School Students, Learning Motivation, Student Interests