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Jacqueline Cochran – ProQuest LLC, 2023
Problem: In Midwest, suburban primary care clinics within large health systems, there was a lack of time for thorough diabetes education with a primary care provider (PCP), a lack of educational resources that took advantage of current patient wait times in primary care settings, and a lack of attendance at affiliated diabetes self-management…
Descriptors: Diabetes, Patient Education, Primary Health Care, Television
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Koonnala, Pristsana; Chaiwong, Napasporn – LEARN Journal: Language Education and Acquisition Research Network, 2023
This study examines the persuasive English language in MasterClass's video advertisements. An analysis framework was formed using twenty-four techniques to identify persuasive language, and the purposes of using different techniques in one hundred and forty-one MasterClass's video scripts. The analysis included identifying the primary argument of…
Descriptors: Advertising, Video Technology, English (Second Language), Second Language Learning
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Sharp, Julia L.; Griffith, Emily H.; Higgs, Megan D. – Journal of Statistics and Data Science Education, 2021
Collaborative work is inherent to being a statistician or data scientist, yet opportunities for training and exposure to real-world scenarios are often only a small part of a student's academic program. Resources to facilitate effective and meaningful instruction in communication and collaboration are limited, particularly when compared to the…
Descriptors: Statistics Education, Cooperative Learning, Video Technology, Technology Uses in Education
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Walker, Kelsey; Seitz, Sally – English in Texas, 2022
Austin Film Festival's Digital Storytelling Curriculum examines the art of storytelling as a critical tool for communication. Developed collaboratively with Austin Film Festival and Austin Independent School District secondary English teachers, Digital Storytelling is nine-week, English language arts screenwriting curriculum in which all students…
Descriptors: Films, Film Production, Video Technology, Story Telling
Michael Foster – ProQuest LLC, 2023
"Vicarious learning" research is a burgeoning area of inquiry, which examines the learning of students who observe and are engaged with video- or audio-taped presentations of other people engaged in learning (Chi et al., 2008). In such studies, the students or "vicarious learners" (VLs) are positioned as indirect participants…
Descriptors: Video Technology, Problem Solving, Teaching Methods, Thinking Skills
Michael Foster – ProQuest LLC, 2023
"Vicarious learning" research is a burgeoning area of inquiry, which examines the learning of students who observe and are engaged with video- or audio-taped presentations of other people engaged in learning (Chi et al., 2008). In such studies, the students or "vicarious learners" (VLs) are positioned as indirect participants…
Descriptors: Video Technology, Problem Solving, Teaching Methods, Thinking Skills
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Tsai, Tina Pingting; Lin, Lendy Chaoyu; Lin, Jyhojong – International Journal of Mobile and Blended Learning, 2019
In e-learning, the flip blended learning model is used to provide students with learning contents inside/outside classrooms. It encourages students to preview these contents outside classrooms before the lesson. Then, various learning activities are taken inside classrooms in the lesson. An important issue about its success is the effectiveness of…
Descriptors: Electronic Learning, Blended Learning, Homework, Electronic Publishing
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Cardinal, Hoanglan – BU Journal of Graduate Studies in Education, 2021
Play is a universal activity that is an integral part of childhood experiences and aids in the development of important skills. While most children naturally engage in play, children with autism spectrum disorder (ASD) do not follow the typical pattern of play development and often exhibit delays in play skills. One of the defining characteristics…
Descriptors: Play, Autism, Pervasive Developmental Disorders, Skill Development
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Wicker, Melissa; Ruan, Jiening – Literacy, 2023
This holistic single-case study aimed to understand the impact of digital story telling (DST) on the identity expressions of Native American youth. The question that guided the study asks, 'How do Native American adolescents in a rural, tribal-run after-school programme for Indigenous youth explore and express who they are through digital story…
Descriptors: American Indian Students, Secondary School Students, Tribally Controlled Education, After School Programs
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Donovan, Paul; Townsend, John – Management Teaching Review, 2018
Training programs enhance the skills of participants. Role-play, one method used for such skill development, is learning through performing a set of behaviors, in accordance with predetermined expectations of a job role in an organizational context. Some learners find role-play daunting, even traumatic. To counter this experience, this article…
Descriptors: Anxiety, Guidelines, Role Playing, Best Practices
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Dev, Dipti A.; Blitch, Kimberly A.; Hatton-Bowers, Holly; Ramsay, Samantha; Garcia, Aileen S. – Journal of Extension, 2018
Although the benefits of using video as a learning tool in Extension programs are well known, less is understood about effective methods for creating videos. We present a five-step procedure for developing educational videos that focus on evidence-based practices, and we provide practical examples from our use of the five steps in creating a video…
Descriptors: Video Technology, Film Production, Extension Education, Educational Innovation
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Kim, Heyoung; Lee, Jang Ho – Asia-Pacific Education Researcher, 2018
The purpose of this study was to investigate the value of introducing digital storytelling (DST) into second language (L2) narrative practice, by examining the characteristics of L2 learners' narrative when multimodality is added. To this end, the present study examined pairs of personal narrative scripts produced by 50 undergraduate L2 learners…
Descriptors: Second Language Learning, Second Language Instruction, Scripts, Story Telling
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Ruopp, Amy – International Journal of Education & the Arts, 2019
The following article explores how one researcher blended verbal and visual literacies to disrupt conceptualizations of traditional qualitative research. Engaging visual modalities as a research tool, the author invites readers into an a/r/tographical multimodal post qualitative journey that deeply explores the power and value of visual research.…
Descriptors: Researchers, Visual Literacy, Verbal Ability, Qualitative Research
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Mowling, Claire M.; Menear, Kristi; Dennen, Ayla; Fittipaldi-Wert, Jeanine – Strategies: A Journal for Physical and Sport Educators, 2018
The use of technology has proven to be a successful tool for enhancing the learning of children with disabilities. One example is the use of video-recorded social story movies as interventions for children with an autism spectrum disorder (ASD). Through the use of electronic devices such as iPads, iPods and tablets, social stories are brought to…
Descriptors: Technology Uses in Education, Ecology, Models, Story Telling
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Hart Barnett, Juliet – Early Childhood Education Journal, 2018
Research demonstrates young children with autism and other developmental disabilities can benefit from participation in play activities with peers. Play provides opportunities to increase social skills across developmental domains in an integrated manner and provides opportunities to develop a sense of belonging and friendship; these goals…
Descriptors: Interpersonal Competence, Autism, Pervasive Developmental Disorders, Preschool Teachers
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