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Willshire, Michael – School Science Review, 2013
In a relatively short space of time, classrooms have become full of computers, gadgets and electronic devices. Technology will only continue to become more sophisticated, more efficient and more abundant in schools. But how desirable is this technological revolution and to what extent should it develop? To measure the effectiveness and popularity…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Teachers, Student Attitudes
Sadler, Troy D.; Romine, William L.; Stuart, Parker E.; Merle-Johnson, Dominike – Journal of Research in Science Teaching, 2013
Video games have become a popular medium in our society, and recent scholarship suggests that games can support substantial learning. This study stems from a project in which we created a video game enabling students to use biotechnology to solve a societal problem. As students engaged in the game, they necessarily interacted with the underlying…
Descriptors: Video Games, Educational Games, Educational Technology, Teaching Methods
Sneider, Cary; Stephenson, Chris; Schafer, Bruce; Flick, Larry – Science Teacher, 2014
A "Framework for K-12 Science Education" identified eight practices as "essential elements of the K-12 science and engineering curriculum" (NRC 2012, p. 49). Most of the practices, such as Developing and Using Models, Planning and Carrying Out Investigations, and Analyzing and Interpreting Data, are well known among science…
Descriptors: High School Students, Secondary School Science, Thinking Skills, Computation
Rahman, Mohd. Jasmy Abd; Ismail, Mohd. Arif. Hj.; Nasir, Muhammad – International Education Studies, 2014
This study aims to design and develop an interactive software for teaching and learning physics about motion and vectors analysis. This study also assesses its effectiveness in classroom and assesses the learning motivation of SMA Pekanbaru's students. The software is developed using ADDIE Model design and Life Cycle Model and built using the…
Descriptors: Computer Assisted Instruction, Physics, Computer Software, Teaching Methods
Kazu, Ibrahim Yasar; Demirkol, Mehmet – Turkish Online Journal of Educational Technology - TOJET, 2014
This study analyzes the students' academic performance by comparing the blended learning environment and traditional learning environment. It has been observed whether there is a significant difference between the academic achievement grade dispersions and the male-female students' grades. The study has been carried out in Diyarbakir Anatolian…
Descriptors: Blended Learning, High School Students, Academic Achievement, Comparative Analysis
Kraftmakher, Yaakov – European Journal of Physics, 2011
A laser diode from an inexpensive laser pen (laser pointer) is used in simple experiments. The radiant output power and efficiency of the laser are measured, and polarization of the light beam is shown. The "h/e" ratio is available from the threshold of spontaneous emission. The lasing threshold is found using several methods. With a…
Descriptors: Science Laboratories, Lasers, Computer Uses in Education, Science Experiments
Persson, J. R.; Hagen, J. E. – Physics Education, 2011
Determining the acceleration of a free-falling object due to gravity is a standard experiment in physics. Different methods to do this have been developed over the years. This article discusses the use of video-analysis tools as another method. If there is a video available and a known scale it is possible to analyse the motion. The use of video…
Descriptors: Video Technology, Computer Uses in Education, Physics, Internet
McCullagh, John; Greenwood, Julian – Primary Science, 2011
In this digital age, is primary science being left behind? Computer microscopes provide opportunities to transform science lessons into highly exciting learning experiences and to shift enquiry and discovery back into the hands of the children. A class of 5- and 6-year-olds was just one group of children involved in the Digitally Resourced…
Descriptors: Foreign Countries, Educational Technology, Elementary School Science, Computer Uses in Education
Johnson, Nathan; Chuter, Vivienne; Rooney, Kieron – Advances in Physiology Education, 2013
Learning clinical skills presents a novel experience for undergraduate students, particularly when it comes to preparing for skill assessment. Compared with the thousands of hours of practice believed to be necessary for the development of motor skill expertise (1), these students have significantly limited exposure time. Furthermore, effective…
Descriptors: Learner Engagement, Computer Uses in Education, Accuracy, Teaching Methods
Vreman-de Olde, Cornelise; de Jong, Ton; Gijlers, Hannie – Educational Technology & Society, 2013
This study compares learning from designing instruction in the context of simulation-based inquiry learning with learning from expository teaching. The domain of instruction was the electricity domain of high-pass and
low-pass filters. Participants were students from a technical vocational school. In the experimental condition ("N" =…
Descriptors: Inquiry, Active Learning, Instructional Design, Computer Simulation
Battle, Gary M.; Kyd, Gwenda O.; Groom, Colin R.; Allen, Frank H.; Day, Juliet; Upson, Timothy – Journal of Chemical Education, 2012
The living world is a rich source of chemicals with many medicines, dyes, flavorings, and foodstuffs having their origins in compounds produced by plants. We describe a chemical trail through the plant holdings of the Cambridge University Botanic Gardens. Visitors to the gardens are provided with a laminated trail guide with 22 stopping points…
Descriptors: Chemistry, Gardening, Science Instruction, High Schools
Farrin, Lynn; Mokros, Jan – Science Scope, 2012
Middle school students need to know about energy concepts and how they can reduce their energy use. New energy-monitoring tools provide powerful opportunities for students to engage in authentic investigations rich in the science practices described in "A Framework for K-12 Science Education" (NRC 2012), while at the same time advancing their…
Descriptors: Energy, Graphs, Middle School Students, Investigations
Carvajal-Rodriguez, Antonio – Biochemistry and Molecular Biology Education, 2012
Mutate is a program developed for teaching purposes to impart a virtual laboratory class for undergraduate students of Genetics in Biology. The program emulates the so-called fluctuation test whose aim is to distinguish between spontaneous and adaptive mutation hypotheses in bacteria. The plan is to train students in certain key multidisciplinary…
Descriptors: Computer Uses in Education, Computer Simulation, Genetics, Microbiology
Sengupta, Pratim; Farris, Amy Voss; Wright, Mason – Technology, Knowledge and Learning, 2012
Novice learners find motion as a continuous process of change challenging to understand. In this paper, we present a pedagogical approach based on agent-based, visual programming to address this issue. Integrating agent-based programming, in particular, Logo programming, with curricular science has been shown to be challenging in previous research…
Descriptors: Mechanics (Physics), Motion, Change, Aesthetics
Revell, Kevin D. – Journal of Chemical Education, 2014
Three emerging technologies were used in a large introductory chemistry class: a tablet PC, a lecture capture and replay software program, and an online homework program. At the end of the semester, student usage of the lecture replay and online homework systems was compared to course performance as measured by course grade and by a standardized…
Descriptors: Chemistry, Science Instruction, Laptop Computers, Computer Software

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