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Yafeng Zheng; Xue Bai; Yang Yang; Chang Xu – Journal of Science Education and Technology, 2024
This study examined the impact of integrating virtual science inquiry activities with Predict-Observe-Explain (POE) teaching strategies on 5th graders' understanding of science concepts and epistemic beliefs in science. A cohort of 80 5th graders (mean age of 12 years old, 40 boys and 40 girls) from a public primary school in North China took part…
Descriptors: Foreign Countries, Electronic Learning, Science Activities, Inquiry
He Zhou Breunig – ProQuest LLC, 2024
This dissertation examines students' social-emotional experience with knowledge building pedagogy from the lenses of grit and growth mindset. The goal of this dissertation is to understand how interest, perseverance of effort and growth mindset oriented feedback engage students social emotionally in knowledge building to sustain and deepen their…
Descriptors: Social Emotional Learning, Learner Engagement, Knowledge Level, Skill Development
Yafeng Zheng; Shebing Sun; Yang Yang; Chang Xu – Research in Science Education, 2024
This study explored the differences in the effects of directive versus reflective feedback on elementary school students' conceptual understanding and epistemological beliefs in a simulation-based online science inquiry environment, by comparing more fine-grained differences in the inquiry behaviors of students who received the two types of…
Descriptors: Feedback (Response), Elementary School Students, Scientific Concepts, Epistemology
Chieh-Ju Tsao; Chun-Sheng Chang; Chih-Hung Chen – Journal of Educational Computing Research, 2025
Prior research has emphasized that two-tier tests are an effective approach to guiding students through game tasks; furthermore, self-efficacy, which is potentially related to students' surroundings and academic performance, has a positive impact on students' cognitive outcomes in games. This implies the significance of conducting a study to probe…
Descriptors: Game Based Learning, Elementary School Students, Grade 6, Foreign Countries
Kim, Seong Un; Yang, Il Ho – Education Sciences, 2020
The purpose of this study is to develop a thinking process model that reveals cognitive bias through analyzing students' cognitive biases in processing experimental manuals. Twenty-two college students participated in the study. During the "making electromagnets" experimental activity, we collected students' concurrent verbal protocols,…
Descriptors: Cognitive Processes, Science Experiments, Laboratory Manuals, Protocol Analysis
Asshoff, Roman; Hallerbach, Pia; Reinhardt, Klaus – International Journal of Science Education, 2020
Parasites evoke an array of emotions that subsequently can govern our action as well as our precautionary measures. If parasites are unknown, an important question is how people can be educated about this parasite. Bedbugs are blood-sucking human parasites that (i) stigmatise hosts, (ii) are hardly correctly identified by people in the western…
Descriptors: Science Instruction, Student Interests, Secondary School Students, Biology
Bahrami, Samira; Mohammadi, Yawar – Journal of Turkish Science Education, 2021
The extent to which people understand the role of energy in everyday life is called energy literacy. The purpose of this study is to investigate the levels of energy literacy among 393 Iranian 9th-grade students using the 'Energy Literacy Questionnaire' (ELQ) and study the effective factors on their energy literacy. The Mann-Whitney U test,…
Descriptors: Energy, Literacy, Science Instruction, Knowledge Level
Emily Lauren Atieh – ProQuest LLC, 2020
At the university level, peer instruction has been widely implemented as a means to offer additional resources through mentorship and academic support for courses with high enrollments and/or high levels of attrition. Peer instructors are students themselves who have typically demonstrated a proficiency in the course for which they serve. In the…
Descriptors: Science Instruction, Chemistry, Knowledge Level, Beliefs
Rogayan, Danilo V., Jr.; Nebrida, Eveyen Elyonna D. – International Electronic Journal of Environmental Education, 2019
The role of the schools is very critical in order to develop environmentally-aware and ecologically-conscious students. This descriptive-correlational study sought to measure the level of awareness and practices of 100 Science students in a public secondary school in Zambales, Philippines. Findings revealed that the Science students are very aware…
Descriptors: Foreign Countries, Knowledge Level, Science Instruction, Secondary School Students
Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
Raney, Marcella; Henriksen, Adriel; Minton, Jessica; Lynch, Timothy Joseph – Cogent Education, 2017
Background: Acute physical activity breaks lasting 10--60 min have been related to positive effects on student focus and academic performance. The aim of this study was to evaluate the impact of repeated brief physical activity-infused academic lessons (1-5 min) on student retention and on-task behavior. Methods: One class from each K-2 grade…
Descriptors: Elementary School Students, Persistence, Time on Task, Kindergarten
Hsiao, Hsien-Sheng; Chang, Cheng-Sian; Lin, Chien-Yu; Chang, Chih-Chun; Chen, Jyun-Chen – Australasian Journal of Educational Technology, 2014
This study demonstrates the effectiveness of using multi-touch tabletop collaborative game (MTCG) as a collaborative learning platform, in which multiple students can play games using a digital surface. The learning performance of participants is also explored, along with their related behaviours and their experiences. Consisting of 49 Taipei…
Descriptors: Educational Games, Cooperative Learning, Grade 5, Elementary School Students
Tanner, Dawn; Ernst, Julie – Journal of Experiential Education, 2013
Taking Action Opportunities (TAO) is a curriculum that combines guided reflection, a focus on the local environment, and innovative use of wildlife technology to empower student action toward improving the environment. TAO is experientially based and uses remote cameras as a tool for schoolyard exploration. Through TAO, students engage in research…
Descriptors: Science Instruction, Teaching Methods, Photography, Outdoor Education
What's in a Grade? The Multidimensional Nature of What Teacher-Assigned Grades Assess in High School
Bowers, Alex J. – Educational Research and Evaluation, 2011
Historically, teacher-assigned grades have been seen as unreliable subjective measures of academic knowledge, since grades and standardized tests have traditionally correlated at about the 0.5 to 0.6 level, and thus explain about 25-35% of each other. However, emerging literature indicates that grades may be a multidimensional assessment of both…
Descriptors: Grades (Scholastic), Standardized Tests, Reading Achievement, Multidimensional Scaling
Heller, Joan I.; Reif, F. – 1982
A theoretical model specifying the underlying knowledge and procedures whereby human subjects can generate effective initial descriptions of scientific problems was formulated. The model is prescriptive since it does not necessarily try to simulate the behavior of actual experts nor assume that their performance is optimal. The model, elaborated…
Descriptors: Cognitive Processes, College Science, Higher Education, Knowledge Level
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