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Su, C-H.; Cheng, C-H. – Journal of Computer Assisted Learning, 2015
This paper aims to investigate how a gamified learning approach influences science learning, achievement and motivation, through a context-aware mobile learning environment, and explains the effects on motivation and student learning. A series of gamified learning activities, based on MGLS (Mobile Gamification Learning System), was developed and…
Descriptors: Teaching Methods, Science Instruction, Science Achievement, Student Motivation
Peer reviewedTiberghien, A.; de Vries, E. – Journal of Computer Assisted Learning, 1997
Compares collaborative problem solving by learners sitting side-by-side with computer-mediated learning at a distance. Three aspects are studied: high school students' problem- solving strategies and interpretation of the teaching situation; their use of components of the situation; and the cognitive processes involved in understanding domain…
Descriptors: Cognitive Processes, Comparative Analysis, Computer Assisted Instruction, Conventional Instruction

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