Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
Descriptor
| Adoption (Ideas) | 1 |
| Anxiety | 1 |
| Computer Simulation | 1 |
| Electronic Learning | 1 |
| Experienced Teachers | 1 |
| Gamification | 1 |
| Intention | 1 |
| Preservice Teachers | 1 |
| Science Instruction | 1 |
| Science Teachers | 1 |
| Self Efficacy | 1 |
| More ▼ | |
Source
| Education and Information… | 1 |
Author
| Cengiz Gündüzalp | 1 |
| Hüseyin Ates | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hüseyin Ates; Cengiz Gündüzalp – Education and Information Technologies, 2025
This study examines the determinants of science teachers' intentions to adopt augmented reality-based gamification through an integrated framework that merges the General Extended Technology Acceptance Model for E-Learning (GETAMEL) with Protection Motivation Theory. The research investigates how cognitive factors, including perceived usefulness…
Descriptors: Science Teachers, Intention, Simulated Environment, Gamification

Peer reviewed
Direct link
