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Meng-Tzu Cheng; Wen-Chi Chou; Mei-En Hsu; Fu-Chung Cheng – Journal of Biological Education, 2024
There have been growing calls for inquiry, a practice-oriented way of engaging students in authentic scientific work, yet research has shown some challenges that might impede inquiry practices in educational settings. In this study, we proposed an approach that blends educational gaming with physical experiments. We developed an educational game,…
Descriptors: High School Students, Inquiry, Science Instruction, Game Based Learning
Washburn, Quinn; Wolf, Sarah; Well, Jay; Noell, Stephen; Lee, Chih-Ping; Bolaños, Luis M.; Giovannoni, Stephen J.; Suffridge, Christopher P. – Science Teacher, 2021
It is important that students understand the role the ocean plays in mitigating climate change, and how every person on this planet is uniquely connected to the ocean. Identifying these connections can be challenging for students in rural or underserved areas, many of whom do not live by, or interact with, the ocean. Through the use of the board…
Descriptors: Secondary School Science, High School Students, Science Instruction, Climate
Lane, W. Brian – Physics Teacher, 2019
In tabletop games involving dice, it is important to ensure randomness of the dice rolls and to protect other gaming elements from being scattered by rolling dice. One way of ensuring random rolls and protecting gaming elements is to drop dice into a dice-rolling tower ("dice tower"). A dice tower is usually small (20 cm by 20 cm) and…
Descriptors: Science Instruction, Physics, Educational Games, Manipulative Materials
Bayir, Eylem; Evmez, Sefanur – International Journal of Evaluation and Research in Education, 2019
This study aimed to investigate how inquiry-based experiment-integrated science games affect the achievement and scientific process skills of 5th grade students. The topics of "Light and Sound" and "Electricity in Our Lives" were selected for the experiment. Two groups totaling 41 students participated. The research method…
Descriptors: Inquiry, Science Experiments, Educational Games, Science Achievement
Bayir, Eylem – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2019
This article introduces a science game which can be used for innovative teaching and as an assessment tool. The Shadow Races Game is designed for first and second grade students to learn the phenomenon of shadow through inquiry-based activities and questions that require the children to apply inferences from those activities. In this amusing board…
Descriptors: Elementary School Students, Elementary School Science, Science Education, Educational Games
Lujan, Lujan; DiCarlo, Stephen E. – Advances in Physiology Education, 2016
Galen of Pergamon (130-200 A.D.) was an accomplished showman and scientist who made enormous advancements in the understanding of the heart, nervous system, and mechanics of breathing. These advancements were often achieved during impressive public "performances" of vivisection on Barbary apes and other living animals. These "shock…
Descriptors: Inquiry, Science Experiments, Human Body, Physiology
Murphy, Colette; Mullaghy, Mary; D'Arcy, Alice – School Science Review, 2016
Research globally has shown that many children lose interest in science towards the end of primary school and throughout the post-primary phase. This article explores children's experience and views in Irish schools that have adopted innovative practices that aim to empower, excite and inspire children in science. One of these focuses on explicit…
Descriptors: Scientists, Learning Processes, Teaching Methods, Instructional Innovation
Damico, Julie – Science Teacher, 2014
This article describes the Exploring Experimental Design lesson, which uses a Pictionary-style approach to introduce the elements of the third science and engineering practice: Planning and Carrying Out Investigations, found in "A Framework for K-12 Science Education" (NRC 2012) and the "Next Generation Science Standards"…
Descriptors: Science Instruction, Design, Science Experiments, Inquiry
Hance, Trevor – Science and Children, 2014
Designing opportunities for students to discover core science concepts can be challenging, however, with a good understanding of their interests, proper planning, and the use of technology and the outdoors, students can become engaged in a way that can leave a legacy for future students. Last fall, this author designed a nine-session unit for a…
Descriptors: Science Instruction, Scientific Concepts, Teaching Methods, Grade 4
Elbanowska-Ciemuchowska, Stefania; Giembicka, Magdalena Anna – Online Submission, 2011
Teaching nuclear physics in secondary schools offers us a unique possibility to increase our students' awareness of the influence that modern science and its achievements have on the everyday life of contemporary people. Students gain an opportunity to learn in what ways the outcome of laboratory research is put to use in such fields as medicine,…
Descriptors: Foreign Countries, Secondary School Students, Nuclear Physics, Science Instruction
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices
Gutwill, Joshua P.; Allen, Sue – Science Education, 2010
We describe a study of programs to deepen families' scientific inquiry practices in a science museum setting. The programs incorporated research-based learning principles from formal and informal educational environments. In a randomized experimental design, two versions of the programs, called "inquiry games," were compared to two control…
Descriptors: Museums, Exhibits, Effect Size, Inquiry
Price, Colin B. – Physics Education, 2008
Computer games such as Unreal Tournament (UT2004 and UT3) contain a "physics engine" responsible for producing believable dynamic interactions between players and objects in the three-dimensional (3D) virtual world of a game. Through a series of probing experiments we have evaluated the fidelity and internal consistency of the UT2004 physics…
Descriptors: Physics, Engines, Science Instruction, Educational Games
Hannes Kaufmann; Bernd Meyer – Themes in Science and Technology Education, 2009
We present an immersive virtual reality (VR) application for physics education. It utilizes a recent physics engine developed for the PC gaming market to simulate physical experiments correctly and accurately. Students are enabled to actively build their own experiments and study them. A variety of tools are provided to analyze forces, mass, paths…
Descriptors: Physics, Science Instruction, Simulated Environment, Computer Simulation
Samide, Michael J. – Journal of Chemical Education, 2008
An in-class activity has been developed to assist students in discovering chromatographic separations. Designed on the basis of plate theory, the game has students use instructor-provided partition coefficients to establish equilibrium for two different items between a stationary and mobile phase. As students work through equilibration and mobile…
Descriptors: College Science, Secondary School Science, Educational Games, Scientific Concepts

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