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Süzük, Erol; Akinci, Tuncay – Journal of Education and Learning, 2021
This study aimed to investigate and compare pre-service teachers' self-confidence in technological pedagogical content knowledge (TPACK) concerning their gender, department, and owned digital technologies. To achieve this goal, the survey method was conducted as part of a quantitative method design. Participants of the study consisted of 252…
Descriptors: Preservice Teachers, Preservice Teacher Education, Self Efficacy, Pedagogical Content Knowledge
Gómez-Espina, Roberto; Rodriguez-Oroz, Delia; Chávez, Manuel; Saavedra, Cristian; Bravo, María Jesús – Higher Learning Research Communications, 2019
This manuscript collects and analyzes students' academic results related to the change in teaching methodologies used in different subjects of different science and engineering university courses between 2013 and 2016 from traditional to active methodologies. Socrative, a platform that has been designed for the educational field, was introduced,…
Descriptors: STEM Education, Student Improvement, College Students, College Instruction
Basaran, Bülent – Malaysian Online Journal of Educational Technology, 2020
The purpose of this study was to determine the differences between preservice teachers' 21st century techno-pedagogical content knowledge (TPACK-21). The study group included 254 preservice teachers from the departments of Science Teaching and Mathematics Teaching at a state university in Turkey. In order to determine the preservice teachers'…
Descriptors: Preservice Teachers, Pedagogical Content Knowledge, Technological Literacy, 21st Century Skills
Hennah, Naomi – School Science Review, 2018
Digital badges are graphical representations of an accomplishment. Open badges are a subset of digital badges that allow the badge owner to demonstrate achievement and the viewer to see the criteria for the badge. Open badges offer the opportunity to evidence and reward skill development, and to learn that existing formal qualifications do not. In…
Descriptors: Recognition (Achievement), Foreign Countries, Science Education, Computer Uses in Education
Makransky, Guido; Lilleholt, Lau – Educational Technology Research and Development, 2018
Virtual reality (VR) is projected to play an important role in education by increasing student engagement and motivation. However, little is known about the impact and utility of immersive VR for administering e-learning tools, or the underlying mechanisms that impact learners' emotional processes while learning. This paper explores whether…
Descriptors: Computer Simulation, Computer Uses in Education, Psychological Patterns, Emotional Response
Aflalo, Ester; Montin, Revital; Raviv, Ayala – Research in Science & Technological Education, 2020
Background: Outdoor learning and computer-based learning are two different alternatives to in-class conventional teacher-centered learning. Purpose: This study compares the outdoor learning setting with computer-based learning in class. It examines the influence of the two different learning settings on academic achievements, the learning…
Descriptors: Outdoor Education, Educational Technology, Elementary School Students, Grade 3
Shute, Valerie J.; Smith, Ginny; Kuba, Renata; Dai, Chih-Pu; Rahimi, Seyedahmad; Liu, Zhichun; Almond, Russell – Grantee Submission, 2020
In honor of Jim Greer, we share our recent work--a design and development study of various learning supports embedded within the game "Physics Playground." This 2-dimensional computer game is designed to help students learn Newtonian physics and uses stealth assessment to measure, in real-time, their physics understanding. The game…
Descriptors: Physics, Educational Games, Computer Games, Science Education
Boot, Roeland – Physics Teacher, 2017
There is a relatively simple way of using radioactive material in classroom experiments: uranium glass, which provides teachers with a suitable substance. By using the right computer software and a radiation sensor, it can be demonstrated that uranium glass emits radiation at a greater rate than the background radiation and with the aid of UV…
Descriptors: Science Education, Science Experiments, Computer Software, Radiation
Chandra, Shaneel; Sharma, Bibhya – American Journal of Distance Education, 2018
The University of the South Pacific is owned by 12 nations in the South Pacific Ocean. The institution provides higher education through its 14 campuses, with at least 1 campus per member country. To be able to overcome the geographical divide and isolation, while ensuring high-quality learning and teaching, the university utilizes Internet,…
Descriptors: Chemistry, College Science, Distance Education, Computer Uses in Education
Hennah, Naomi – School Science Review, 2019
Open badges are portable, digital credentials that offer the opportunity to reward learning in both formal and informal settings, providing an inventory of competencies and interests. Previously, a comprehensive framework of open badges in the 'Working Scientifically' strand of the National Curriculum in England (ages 5-16), extending into post-16…
Descriptors: Recognition (Achievement), Computer Uses in Education, Informal Education, Science Education
Beussman, Douglas J.; Walters, John P. – Journal of Chemical Education, 2017
Virtually all modern chemical instrumentation is controlled by computers. While software packages are continually becoming easier to use, allowing for more researchers to utilize more complex instruments, conveying some level of understanding as to how computers and instruments communicate is still an important part of the undergraduate…
Descriptors: Undergraduate Students, Science Education, Chemistry, Computer Uses in Education
Lindfors, Maria; Winberg, Mikael; Bodin, Madelen – Scandinavian Journal of Educational Research, 2019
Research on how epistemic beliefs influence students' learning in different contexts is ambiguous. Given this, we have examined the relationships between students' scientific epistemic beliefs, their problem solving, and solutions in a constructionist computer-simulation in classical mechanics. The problem-solving process and performance of 19…
Descriptors: Epistemology, Beliefs, Student Attitudes, Problem Solving
Rowe, Penny M.; Fortmann, Lea; Guasco, Timothy L.; Wright, Aedin; Ryken, Amy; Sevier, Emma; Stokes, Grace; Mifflin, Amanda; Wade, Rachel; Cheng, Haiyan; Pfalzgraff, William; Beaudoin, Justin; Rajbhandari, Isha; Fox-Dobbs, Kena; Neshyba, Steven – Journal of Geoscience Education, 2021
Polar research plays a vital role in developing our understanding of Earth's climate system. It is intrinsically interdisciplinary, lending itself to integration into existing undergraduate courses. Here we explore introducing undergraduates to polar research through computational guided inquiry (CGI) modules taught in a variety of courses and…
Descriptors: Earth Science, Scientific Research, Undergraduate Students, Integrated Curriculum
Cheng, Li; Beal, Carole R. – Educational Technology Research and Development, 2020
The purpose of this study was to examine the effects of student-generated drawing and imagination on learning recall, learning transfer, and cognitive load, and also students' attitudes towards the learning strategies when learning a computer-based science text, compared to learning with provided pictures. The study used three groups: drawing…
Descriptors: Imagination, Freehand Drawing, Recall (Psychology), Transfer of Training
Purchase, Helen; Hamer, John – Assessment & Evaluation in Higher Education, 2018
Articles discussing and analysing student peer-review activities proliferate the educational literature, typically describing one or more class exercises where students provide feedback on each other's work. These papers usually focus on a peer-review activity designed as a scholarly study, and make conclusions about its success or otherwise.…
Descriptors: Peer Evaluation, Assignments, Foreign Countries, College Students

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