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Dixon, Raymond A.; Brown, Ryan A. – Journal of Technology Education, 2012
A concern of many educators and managers is students' ability to transfer concepts and procedures learned in school to the work environment. When children are taught a skill, such as solving a mathematical problem, they often fail to recognize that their new skill can be used to solve a similar problem outside of school. In other cases, students…
Descriptors: Science Tests, Engineering, Standardized Tests, Technology Education
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Lankford, Deanna; vom Saal, Fredrick – Journal of College Science Teaching, 2012
In order to be effective competitors in the marketplace, students must be able to think critically, communicate complex ideas through writing, collaborate with peers, and apply their knowledge of biological science to generate solutions for issues facing society. In this paper we examine the nature of the instructional tools, strategies, and…
Descriptors: Majors (Students), Educational Strategies, Cooperation, Biology
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Coxon, Steve V. – Gifted Child Today, 2012
Spatial and creative abilities are important for innovations in science, technology, engineering, and math (STEM) fields, but talents are rarely developed from these abilities by schools, including among gifted children and adolescents who have a high potential to become STEM innovators. This article provides an overview of each ability and makes…
Descriptors: Gifted, State Standards, Creativity, Programming
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Zepeda, Cristina D.; Richey, J. Elizabeth; Ronevich, Paul; Nokes-Malach, Timothy J. – Journal of Educational Psychology, 2015
Prior studies have not tested whether an instructional intervention aimed at improving metacognitive skills results in changes to student metacognition, motivation, learning, and future learning in the classroom. We examined whether a 6-hr intervention designed to teach the declarative and procedural components of planning, monitoring, and…
Descriptors: Direct Instruction, Metacognition, Educational Benefits, Adolescents
Aurah, Catherine Muhonja – ProQuest LLC, 2013
Within the framework of social cognitive theory, the influence of self-efficacy beliefs and metacognitive prompting on genetics problem solving ability among high school students in Kenya was examined through a mixed methods research design. A quasi-experimental study, supplemented by focus group interviews, was conducted to investigate both the…
Descriptors: Genetics, Science Education, Problem Solving, High School Students
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Zoller, Uri – Journal of Science Education and Technology, 2011
Striving for sustainability requires a paradigm shift in conceptualization, thinking, research and education, particularly concerning the science-technology-environment-society (STES) interfaces. Consequently, "STES literacy" requires the development of students' question asking, critical, evaluative system thinking, decision making and problem…
Descriptors: Problem Solving, Decision Making, Creative Thinking, Social Influences
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Raes, Annelies; Schellens, Tammy; De Wever, Bram; Vanderhoven, Ellen – Computers & Education, 2012
This study investigated the impact of different modes of scaffolding on students who are learning science through a web-based collaborative inquiry project in authentic classroom settings and explored the interaction effects with students' characteristics. The intervention study aimed to improve "domain-specific knowledge" and "metacognitive…
Descriptors: Quasiexperimental Design, Student Attitudes, Prior Learning, Problem Solving
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Bravo-Torija, Beatriz; Jimenez-Aleixandre, Maria-Pilar – Research in Science Education, 2012
Sustainable management of marine resources raises great challenges. Working with this socio-scientific issue in the classroom requires students to apply complex models about energy flow and trophic pyramids in order to understand that food chains represent transfer of energy, to construct meanings for sustainable resources management through…
Descriptors: Ecology, Grade 10, Group Activities, Models
Gupta, Shweta – ProQuest LLC, 2010
The Models and Modeling Perspectives (MMP) has evolved out of research that began 26 years ago. MMP researchers use Model Eliciting Activities (MEAs) to elicit students' mental models. In this study MMP was used as the conceptual framework to investigate the nature of students' models of curve fitting in a problem-solving environment consisting of…
Descriptors: Video Technology, Problem Solving, Study Centers, Concept Formation
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Dewprashad, Brahmadeo – Journal of College Science Teaching, 2010
Case studies pertaining to the health benefits of foods can be particularly effective in engaging students and in teaching core concepts in science (Heidemann and Urquart 2005). This case study focuses on the chemistry of curcumin, the health-promoting ingredient in turmeric. The case was developed to review core concepts in organic chemistry and…
Descriptors: Foods Instruction, Core Curriculum, Organic Chemistry, Biochemistry
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Nash, Padraig; Shaffer, David Williamson – Journal of Computer Assisted Learning, 2011
Players of epistemic games--computer games that simulate professional practica--have been shown to develop epistemic frames: a profession's particular way of seeing and solving problems. This study examined the interactions between players and mentors in one epistemic game, Urban Science. Using a new method called epistemic network analysis, we…
Descriptors: Mentors, Network Analysis, Practicums, Problem Solving
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Dkeidek, Iyad; Mamlok-Naaman, Rachel; Hofstein, Avi – International Journal of Science and Mathematics Education, 2011
In order to cope with complex issues in the science-technology-environment-society context, one must develop students' high-order learning skills, such as question-asking ability (QAA), critical thinking, evaluative thinking, decision-making, and problem-solving capabilities within science education. In this study, we are concerned with evaluating…
Descriptors: Jews, Social Structure, Chemistry, Science Laboratories
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Ching, Dixie – Cultural Studies of Science Education, 2012
Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may…
Descriptors: Instructional Design, Constructivism (Learning), Expertise, Video Games
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Tosun, Cemal; Taskesenligil, Yavuz – Chemistry Education Research and Practice, 2013
The aim of this study was to investigate the effect of Problem-Based Learning (PBL) on undergraduate students' learning about solutions and their physical properties, and on their scientific processing skills. The quasi experimental study was carried out through non-equivalent control and comparison groups pre-post test design. The data were…
Descriptors: Instructional Effectiveness, Achievement Tests, Problem Based Learning, Statistical Analysis
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Dagenais, Andre – Interchange: A Quarterly Review of Education, 2010
High school physics curricula are designed to meet a number of goals, all of which compete for classroom and homework time. The process-oriented goals include the development of skills in problem solving, measurement, analyzing data, and research, particularly in this world of internet based, unfiltered information. Content goals, on the other…
Descriptors: Scientific Principles, Optics, Nuclear Physics, Quantum Mechanics
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