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Wen, Cai-Ting; Chang, Chia-Jung; Chang, Ming-Hua; Fan Chiang, Shih-Hsun; Liu, Chen-Chung; Hwang, Fu-Kwun; Tsai, Chin-Chung – Instructional Science: An International Journal of the Learning Sciences, 2018
This study investigated students' modeling progress and strategies in a problem-solving simulation game through content analysis, and through supervised and unsupervised lag sequential analysis (LSA). Multiple data sources, including self-report models and activity logs, were collected from 25 senior high school students. The results of the…
Descriptors: Educational Games, Simulation, Problem Solving, Models
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Yoleri, Sibel; Uyumaz, Gizem – Journal of Educational Technology and Online Learning, 2021
In this research, it is aimed to evaluate the effectiveness of digital game design and escape room training given to teachers working with gifted students in Science and Art Centers within the scope of 4005 Science and Society Innovative Education Practices Program supported by The Scientific and Technological Research Council of Turkey (TÜBITAK)…
Descriptors: Program Effectiveness, Educational Games, Video Games, Design
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Bressler, Denise M.; Bodzin, Alec M.; Eagan, Brendan; Tabatabai, Sara – Journal of Science Education and Technology, 2019
According to the National Research Council, the ability to collaboratively solve problems is of the utmost importance in scientific careers, yet students are not exposed to learning experiences that promote such expertise. Recent studies have found that interdependent roles used within collaborative mobile games are an effective way to scaffold…
Descriptors: Network Analysis, Epistemology, Computer Games, Cooperation
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Blatti, Jillian L.; Garcia, John; Cave, Danyal; Monge, Felix; Cuccinello, Anthony; Portillo, Jennifer; Juarez, Betsy; Chan, Ellen; Schwebel, Frieda – Journal of Chemical Education, 2019
Systems thinking, interdisciplinary research projects, and creative problem solving are ways to frame modern chemistry curricula to inspire the next generation of scientists, engineers, teachers, and citizens to use their skills and education to create a sustainable future. By integrating planetary boundaries, green chemistry, and the UN…
Descriptors: Systems Approach, Science Education, Outreach Programs, Sustainability
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Suprapto, Edy; Saryanto; Sumiharsono, Rudy; Ramadhan, Syahrul – Journal of Turkish Science Education, 2020
This research aims to produce feasible and valid assessment instrument of Higher Order Thinking Skill (HOTS) to measure students' Higher Order Thinking Skill in Physics learning. The type of this research was research and development, adapted from development model from Brog and Gall. The researchers modified Borg and Gall's development model as…
Descriptors: Measures (Individuals), Thinking Skills, Critical Thinking, Problem Solving
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Wheaton, S. M.; Binder, P.-M. – Physics Education, 2017
We discuss strategies for the general solution of single-step 1D constant acceleration problems. In a slightly restricted form, these problems have five variables (?"x," "v[subscript 0]," "v," "a" and "t") and two independent equations, so three variables must be given to solve for the other two,…
Descriptors: Motion, Problem Solving, Physics, Equations (Mathematics)
Santos, Luis Fernando – Online Submission, 2017
This review aims to respond various questions regarding the role of Critical Thinking in Science Education from aspects concerning the importance or relevance of critical thinking in science education, the situation in the classroom and curriculum, and the conception of critical thinking and fostering in science education. This review is specially…
Descriptors: Critical Thinking, Science Education, Science Curriculum, Scientific Principles
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Jespersen, Line Marie Bruun – Journal of Problem Based Learning in Higher Education, 2018
Art and Technology is an interdisciplinary art program at AAU that involves knowledge and methods ranging from the humanities, to engineering sciences. Art and Technology is a hybrid program that combines science and technology with the artistic imagination, and thus combines both artistic and academic methodologies. The main question this paper…
Descriptors: Art Education, Science Education, Technology Education, Teaching Methods
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Talanquer, Vicente – International Journal of Science Education, 2018
One of the central goals of modern science and chemistry education is to develop students' abilities to understand complex phenomena, and productively engage in explanation, justification, and argumentation. To accomplish this goal, we should better characterise the types of reasoning that we expect students to master in the different scientific…
Descriptors: Science Education, Chemistry, Science Process Skills, Abstract Reasoning
Shute, Valerie J.; Smith, Ginny; Kuba, Renata; Dai, Chih-Pu; Rahimi, Seyedahmad; Liu, Zhichun; Almond, Russell – Grantee Submission, 2020
In honor of Jim Greer, we share our recent work--a design and development study of various learning supports embedded within the game "Physics Playground." This 2-dimensional computer game is designed to help students learn Newtonian physics and uses stealth assessment to measure, in real-time, their physics understanding. The game…
Descriptors: Physics, Educational Games, Computer Games, Science Education
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Haeruddin; Prasetyo, Zuhdan Kun; Supahar; Sesa, Elisa; Lembah, Gazali – European Journal of Educational Research, 2020
The purpose of this study is to evaluate the psychometric and structural instruments of the Physics Metacognition Inventory (PMI) developed by Taasoobshirazi, Bailey, and Farley. The PMI consists of 26 items in six factors. The English and Indonesian versions were tested on an English course (N = 37) in the Geophysics study program at Tadulako…
Descriptors: Physics, Psychometrics, Metacognition, Measures (Individuals)
Fourman, Janet L. – ProQuest LLC, 2018
Role-playing simulations have been effective techniques to encourage global skills in the engineering and design classrooms. May, Wold and Moore (2014), defined global skills as student display of respect, recognition, adjustment and integration. Gray, Debs, Exter, and Krause (2016), took this one step further and looked-for empathy in the design…
Descriptors: Science Education, Role Playing, Simulation, Interpersonal Competence
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Rönnebeck, Silke; Nielsen, Jan Alexis; Olley, Christopher; Ropohl, Mathias; Stables, Kay – Contributions from Science Education Research, 2018
New competence-oriented learning goals can only be sustainably implemented if they are aligned with teaching and assessment goals. Within the fields of science, technology and mathematics education, one approach of competence-oriented teaching is based on the concept of inquiry-based education. Scientific inquiry in science, problem solving in…
Descriptors: Science Education, Competency Based Education, Inquiry, Active Learning
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Merricks, Jessica; Lankford, Deanna – Science and Children, 2019
For some elementary science teachers, a unit on land and water brings nightmares of dirt and water all over the room. Several Earth science "kits" contain hands-on exercises that allow the students to "get messy" as they manipulate materials; however, these lessons may lack the necessary opportunities for students to ask unique…
Descriptors: Elementary School Science, Elementary School Students, Science Education, Relevance (Education)
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Spelt, Elisabeth Jacoba Hendrika; Luning, Pieternelleke Arianne; van Boekel, Martinus A. J. S.; Mulder, Martin – European Journal of Engineering Education, 2017
Preparing science and engineering students to work in interdisciplinary teams necessitates research on teaching and learning of interdisciplinary thinking. A multidimensional approach was taken to examine student interdisciplinary learning in a master course on food quality management. The collected 615 student experiences were analysed for the…
Descriptors: Science Education, Engineering Education, Interdisciplinary Approach, Student Experience
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