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Kersting, Magdalena; Steier, Rolf; Venville, Grady – International Journal of Science Education, Part B: Communication and Public Engagement, 2021
Virtual reality applications turn abstract concepts into experienceable phenomena and present exciting opportunities to transform science education and public outreach practices. While research has started to look into the affordances of virtual reality (VR) in the formal science education context, the potential of these technologies to enhance…
Descriptors: Computer Simulation, Science Education, Educational Technology, Technology Uses in Education
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Jiang, Shiyan; Huang, Xudong; Sung, Shannon H.; Xie, Charles – Research in Science Education, 2023
Learning analytics, referring to the measurement, collection, analysis, and reporting of data about learners and their contexts in order to optimize learning and the environments in which it occurs, is proving to be a powerful approach for understanding and improving science learning. However, few studies focused on leveraging learning analytics…
Descriptors: Learning Analytics, Hands on Science, Science Education, Laboratory Safety
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Majuto Clement Manyilizu – African Journal of Research in Mathematics, Science and Technology Education, 2023
Gender inequality is strongly linked with poor performance in science and mathematics for female students in secondary schools owing to socio-economic and cultural issues as well as learning strategies. According to the Certificate of Secondary Education Examination results of 2021 in Tanzania, the failure rate for female students was higher than…
Descriptors: Gender Bias, Females, Secondary School Students, Gender Differences
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Zsolt Molnár; Marianna Radács; Márta Gálfi – International Electronic Journal of Elementary Education, 2024
The study of complexity is an important part of science education. This paper presents a pedagogical option that includes potentially feasible field solutions for complex science teachers. This work aims to examine how fieldwork has appeared in the international literature over the past five years and to explore the algorithms that can be used to…
Descriptors: Elementary School Curriculum, Field Studies, Integrated Curriculum, Science Education
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Jong, Morris Siu-Yung – Journal of Computing in Higher Education, 2023
Flipped classroom (FC) is a "blended" instructional approach that requires students to complete pre-lecture individual learning tasks in preparation for participating in related in-lecture peer learning activities. One of the critical problems of FC has been students' lack of motivation to complete the assigned online pre-lecture tasks…
Descriptors: Flipped Classroom, Student Motivation, Assignments, Video Technology
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Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
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Jung-ho Byeon; Yong-Ju Kwon – Journal of Baltic Science Education, 2023
The outdoor inquiry has a significant meaning in learning biology, but it has a problem that is difficult to be frequently implemented in the school garden due to causes. On the other hand, alternative activities using the virtual world have been proposed, but due to a lack of reality and passive use, the continuity of the activities is low, and…
Descriptors: Outdoor Education, Science Education, Biology, Active Learning
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Brown, Bryan; Boda, Phillip; Ribay, Kathryn; Wilsey, Matt; Perez, Greses – Learning, Media and Technology, 2021
Although the population of science teachers in the US lacks diversity, the technology used to teach science should be diverse and culturally connected. Culturally relevant frameworks for science call for science teaching to be situated in meaningful contexts. This study calls for the integration of CRP and situated cognition perspectives as a…
Descriptors: Equal Education, Technology Integration, Computer Simulation, Culturally Relevant Education
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Ai-Chu Elisha Ding; Kuo-Ting Tim Huang; Jessica DuBois; Huali Fu – Educational Technology Research and Development, 2024
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the incorporation of innovative technology and the use of game-based learning (GBL) could be a key to increasing student acquisition of science knowledge. Using a mixed methods design, this study examined the…
Descriptors: Game Based Learning, Computer Simulation, Scaffolding (Teaching Technique), Student Motivation
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T. Lee; Y. Wen; M. Y. Chan; A. B. Azam; C. K. Looi; S. Taib; C. H. Ooi; L. H. Huang; Y. Xie; Y. Cai – Interactive Learning Environments, 2024
This study investigates the use of virtual and augmented reality (VAR) in higher education on students' self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University for curriculum-based learning. This classroom is…
Descriptors: Computer Simulation, STEM Education, Universities, Physical Environment
Wallon, Robert C. – ProQuest LLC, 2020
There has been recent interest in how the body can be used as a resource for learning challenging concepts in science and mathematics. This dissertation contributes to this conversation in the literature by focusing on a learning environment that engages students in using their bodies as a resource for learning a particularly challenging science…
Descriptors: Astronomy, Science Education, Human Body, Nonverbal Communication
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Lim, Kyungeun; Lee, Soon Goo – Art Education, 2022
Virtual reality (VR) is no longer a surprisingly novel technology. Most art educators have heard about VR, although they may not have a detailed knowledge of or experience with it. However, as VR has become commercialized, education researchers have also looked at using VR for teaching, and they have discussed its effects on students' learning.…
Descriptors: Computer Simulation, Art Education, Educational Technology, Technology Integration
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Seo, Min-Hwi; So, Hyo-Jeong – Educational Technology & Society, 2022
The purpose of this research was to design and evaluate the efficacy of a gesture-based exhibit with augmented reality (AR) for understanding complex scientific concepts. In particular, this study focuses on the effect of differently guided conditions in a gesture-based AR. We first present the design and development of a gesture-based AR exhibit…
Descriptors: Nonverbal Communication, Exhibits, Simulated Environment, Computer Simulation
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Lamb, Richard L.; Etopio, Elisabeth; Hand, Brian; Yoon, Sae Yeol – Journal of Science Education and Technology, 2019
The purpose of this study was to investigate the role textbooks can play on writing complexity and lexical density as a proxy for critical thinking and ultimately learning, in relation to argumentative and summative writing when integrated with a virtual reality experience. In this study, differences in writing complexity and lexical density…
Descriptors: Computer Simulation, Instructional Effectiveness, Academic Achievement, Technical Writing
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Marc A. Zambri; John R. De Backere – Journal of Chemical Education, 2024
Molecular symmetry and orbitals are two important chemical concepts which can be difficult for students to visualize in three dimensions; as such, instructors have traditionally adopted a variety of approaches to teach them including the use of physical models and digital renderings/resources. This paper describes a new mobile device application…
Descriptors: Molecular Structure, Science Education, Chemistry, Handheld Devices
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