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Mercado, Justine C.; Picardal, Jay P. – Science Education International, 2023
In biotechnology education, practical laboratory courses are vital. In having these practical courses, a lot of time and monetary resources are needed, it also requires the presence of the teacher and students and all the necessary equipment, which is currently not allowed in the Philippines due to the pandemic restrictions. Biotech virtual…
Descriptors: Science Laboratories, Science Education, Biotechnology, Computer Simulation
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Gianmarc Grazioli; Adam Ingwerson; David Santiago Jr.; Patrick Regan; Heekun Cho – Journal of Chemical Education, 2023
Computational chemistry instructional activities are often based around students running chemical simulations via a graphical user interface (GUI). GUI-based activities offer many advantages, as they enable students to run chemical simulations with a few mouse clicks. Although these activities are excellent for introducing students to the…
Descriptors: Computation, Chemistry, Teaching Methods, Science Education
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Beyoglu, Dogus; Hursen, Cigdem; Nasiboglu, Arda – Education and Information Technologies, 2020
This study aims to investigate the effect of mixed reality applications on students' motivation to learn science. The study further aims to identify students' attitudes toward augmented reality applications and also intends to explore the students' views on mixed reality applications. A total of 42 primary school students participated in the study…
Descriptors: Computer Simulation, Learning Motivation, Science Education, Student Attitudes
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Krüger, Johanna T.; Höffler, Tim N.; Wahl, Martin; Knickmeier, Katrin; Parchmann, Ilka – Instructional Science: An International Journal of the Learning Sciences, 2022
Interactive computer simulations and hands-on experiments are important teaching methods in modern science education. Especially for the communication of complex current topics with social relevance (socioscientific issues), suitable methods in science education are of great importance. However, previous studies could not sufficiently clarify the…
Descriptors: Computer Simulation, Teaching Methods, Secondary School Students, Hands on Science
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Lai, Ting-Ling; Lin, You-Sheng; Chou, Chi-Yin; Yueh, Hsiu-Ping – Journal of Educational Computing Research, 2022
The study aims to evaluate the effectiveness of an inquiry-based virtual reality (VR) science lab used in junior high school science classes. The "Scientific Investigation VR Lab" ("SIVRLAB") is designed for 9th-grade students to learn about electrochemical cells. It is situated in a guided problem-solving context, where…
Descriptors: Curriculum Evaluation, Inquiry, Active Learning, Electronic Learning
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Castro, Kathleen Mahra da Silva Alcântara; Amado, Talita Ferreira; Bidau, Claudio Juan; Martinez, Pablo Ariel – Journal of Biological Education, 2022
Natural history museums (NHM) are important for students' learning and motivation. However, the lack or scarcity of NHMs in countries with emerging markets may hamper the learning process. Virtual 3D models represent an important tool to counterbalance the lack of access of students to NHMs. Our study aims to understand if the use of 3D models may…
Descriptors: Museums, Science Education, Science Instruction, Teaching Methods
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Aslan, Ferhat; Buyuk, Ugur – European Journal of Educational Sciences, 2021
The purpose of this work is to examine the issue of pre-service science teachers' (PSST) Geogebra applications on misconceptions about projectile motion (PM) and the permanence of learning concepts. In this study, quantitative research method was used as scientific research method, and semi-experimental design with pre-test, post-test control…
Descriptors: Misconceptions, Concept Formation, Physics, Motion
Frank Liu – ProQuest LLC, 2024
Virtual reality (VR) provides significant opportunities for students to experience immersive education. In VR, students can travel to the international space station, or go through a science experiment at home. However, the current tactile feedback provided by these systems do not feel real. Controllers do not provide the same tactile feedback…
Descriptors: Learning Experience, Computer Simulation, Equipment, Manipulative Materials
Alrmuny, Dalal Za'al Ali – ProQuest LLC, 2022
To deliver successful integration of virtual reality (VR) technology into chemistry education, it is essential that students have clear and positive perceptions about the purpose and the value of such integration. An important part of establishing a plan for integrating virtual reality technology into chemistry education is to explore the current…
Descriptors: Middle School Students, Student Attitudes, Student Experience, Student Behavior
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Daniel Elford; Simon J. Lancaster; Garth A. Jones – Journal of Chemical Education, 2022
There is little doubt that motivation influences the extent to which individuals engage with online learning experiences. With the increasing role of digital technologies within chemistry higher education, this study illustrates how an augmented reality (AR)-supported educational escape activity (EEA), based on topics of inorganic stereochemistry,…
Descriptors: Motivation Techniques, Chemistry, Science Education, Computer Simulation
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Brenner, Corinne; DesPortes, Kayla; Ochoa Hendrix, Jessica; Holford, Mandë – Information and Learning Sciences, 2021
Purpose: This paper aims to describe the design and user testing of GeoForge, a multiple-player digital learning experience for middle school that leverages virtual reality (VR) and individualized websites for learning concepts in planetary science. This paper investigates how specific instructional design choices and features of the technology…
Descriptors: Computer Simulation, Web Sites, Cooperative Learning, Middle School Students
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Wang, Cixiao; Wang, Jingxin; Shi, Zhu; Wu, Feng – Interactive Learning Environments, 2023
Digital instructional tools, such as virtual manipulatives, have been widely adopted as an enhanced approach to inquiry-based learning. However, the optimal ratio of mobile devices to students in instructional settings remain controversial. This research introduced a counterbalanced quasi-experiment to compare the learning performance and…
Descriptors: Comparative Analysis, Science Education, Inquiry, Active Learning
Janice D. Gobert; Michael A. Sao Pedro; Haiying Li; Christine Lott – Grantee Submission, 2023
In this entry, we define Intelligent Tutoring Systems (ITSs) and present a description of their core components. We outline a history of the development of ITSs with a focus on key issues that have driven change and innovation in ITSs from their inception to present day. We also present a brief case study on a specific ITS, Inq-ITS (Inquiry…
Descriptors: Intelligent Tutoring Systems, Student Evaluation, Evaluation Methods, Natural Language Processing
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Ormandy, Elisabeth; Schwab, Janella C.; Suiter, Samantha; Green, Nicole; Oakley, Janice; Osenkowski, Pamela; Sumner, Christine – American Biology Teacher, 2022
Animal dissection is practiced to varying degrees around the world and is particularly prevalent in North America throughout all levels of education. However, a growing number of studies suggest that nonanimal teaching methods (NAMs) (e.g., virtual anatomy tools and three-dimensional models) are better for achieving learning goals compared to…
Descriptors: Animals, Laboratory Procedures, Teaching Methods, Computer Simulation
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Syamsul Ghufron; Nafiyah; Djuwari; Afib Rulyansah; Tiyas Saputri – Pegem Journal of Education and Instruction, 2024
This study attempts to analyze the innovation of learning media in elementary schools during the COVID-19 pandemic. This library and field research has the data collected from Google Scholar database concerning scientific articles about innovative learning media in elementary schools during the pandemic. The data were collected using the keyword…
Descriptors: Educational Media, Elementary Education, COVID-19, Pandemics
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