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Shute, Valerie J.; Smith, Ginny; Kuba, Renata; Dai, Chih-Pu; Rahimi, Seyedahmad; Liu, Zhichun; Almond, Russell – Grantee Submission, 2020
In honor of Jim Greer, we share our recent work--a design and development study of various learning supports embedded within the game "Physics Playground." This 2-dimensional computer game is designed to help students learn Newtonian physics and uses stealth assessment to measure, in real-time, their physics understanding. The game…
Descriptors: Physics, Educational Games, Computer Games, Science Education
Adewara, Ademola Johnson; Lawal, Olufunke – Turkish Online Journal of Distance Education, 2015
The Open and Distance Learning (ODL) education for science teachers is seen as a solution to the problems of equity and access to teacher education in Nigeria. It is used to provide cost-effective Science Teacher Education, and to train large numbers of teachers within a short period of time. The need for training science teachers through ODL…
Descriptors: Science Teachers, Foreign Countries, Case Studies, College Students
Johnson, Nathan; Chuter, Vivienne; Rooney, Kieron – Advances in Physiology Education, 2013
Learning clinical skills presents a novel experience for undergraduate students, particularly when it comes to preparing for skill assessment. Compared with the thousands of hours of practice believed to be necessary for the development of motor skill expertise (1), these students have significantly limited exposure time. Furthermore, effective…
Descriptors: Learner Engagement, Computer Uses in Education, Accuracy, Teaching Methods
Makitalo-Siegl, Kati; Kohnle, Carmen; Fischer, Frank – Learning and Instruction, 2011
This study examined the influence of classroom-script structure (high vs. low) during computer-supported collaborative inquiry learning on help-seeking processes and learning gains in 54 student pairs in secondary science education. Screen- and audio-capturing videos were analysed according to a model of the help-seeking process. The results…
Descriptors: Scripts, Science Instruction, Outcomes of Education, Inquiry
Robinson, David J. – Bioscience Education, 2011
A new module for Level 1 students called "Science Investigations" provides an introduction to practical work, in an on-line environment. Most of the activities in the module require observational or experimental work done at home, with only the field work being "virtual". The aim is to encourage practical and group work in an…
Descriptors: Video Technology, Investigations, Distance Education, Internet
McCormack, Stephanie; Ross, Donna L. – Science Teacher, 2010
Technology can be a powerful tool to increase motivation, engagement, and achievement (Park, Khan, and Petrina 2009). In this article, the authors describe their collaborative approach to integrating technology with a lab on bacterial transformation. Students view websites and create videos to increase their conceptual understanding. Although the…
Descriptors: Biology, Web Sites, Video Technology, Motivation
Seeman, Jeffrey I.; Lawrence, Tom – Science Teacher, 2011
One goal of 21st-century education is to develop mature citizens who can identify issues, solve problems, and communicate solutions. What better way for students to learn these skills than by participating in a science and engineering fair? Fair participants face the same challenges as professional scientists and engineers, even Nobel laureates.…
Descriptors: Video Technology, Science Fairs, Learning Experience, Peer Influence
Heck, André; Ellermeijer, Ton – Acta Didactica Napocensia, 2010
Coach is an activity-based, open computer environment for learning and doing mathematics, science, and technology in an inquiry approach, developed in the last twenty-five years at the AMSTEL Institute of the University of Amsterdam. It offers a versatile set of integrated tools for data collection, data analysis, modelling and simulation, and for…
Descriptors: Foreign Countries, STEM Education, Physics, Science Education
Sadler, Karen L. – ProQuest LLC, 2009
The purpose of this study was to quantitatively examine the impact of third-party support service providers on the quality of science information available to deaf students in regular science classrooms. Three different videotapes that were developed by NASA for high school science classrooms were selected for the study, allowing for different…
Descriptors: Video Technology, Deaf Interpreting, Sign Language, Deafness
Perge, Erika – Acta Didactica Napocensia, 2008
Education is an active process in which instructors apply various devices to make the material to be taught more suitable for students' perception. As the capabilities of available devices improve, so should the methods of teaching make the best use of them. No tool can ever replace an instructor, but tools can enhance the efficiency of…
Descriptors: Computer Software, Computer Uses in Education, Audiovisual Instruction, Teaching Methods
Anderson, Neil – Education in Rural Australia, 2009
This paper and presentation reviews the collective opinion of key Australian researchers concerning the emerging technologies most likely to have a significant impact on learning and teaching in regional, rural and remote areas. It then draws on the conclusions of the Horizon Report (2008) concerning key ICT drivers likely to influence…
Descriptors: Influence of Technology, Rural Education, Information Technology, Computer Uses in Education
Pace, Barbara G.; Jones, Linda Cronin – Science Teacher, 2009
Today, the use of web-based videos in science classrooms is becoming more and more commonplace. However, these videos are often fast-paced and information rich--science concepts can be fragmented and embedded within larger cultural issues. This article addresses the cognitive difficulties posed by many web-based science videos. Drawing on concepts…
Descriptors: Scientific Literacy, Media Literacy, Classrooms, Internet

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