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Impact of Cross-Disciplinary Project-Based Learning Approach on Students' High Order Thinking Skills
Hanadi Chatila; May Malaeb – International Journal of Research in Education and Science, 2025
Despite the recognized efficacy of project-based learning (PBL) in fostering students' conceptual understanding, there is a notable gap in comprehensive research on its cross-disciplinary aspects, especially within the Lebanese context. This study seeks to investigate the impact of the Cross-Disciplinary Project-Based Learning Approach (CDPBLA) on…
Descriptors: Student Projects, Interdisciplinary Approach, Thinking Skills, Program Effectiveness
Maya Usher; Miri Barak – International Journal of STEM Education, 2024
As artificial intelligence (AI) technology rapidly advances, it becomes imperative to equip students with tools to navigate through the many intricate ethical considerations surrounding its development and use. Despite growing recognition of this necessity, the integration of AI ethics into higher education curricula remains limited. This paucity…
Descriptors: Artificial Intelligence, Ethics, Ethical Instruction, Online Courses
Zengin, Rasit; Kavak, Tugçe; Keçeci, Gonca; Zengin, Fikriye Kirbag – Journal of Science Learning, 2022
This study examined the impact of STEM applications realized with 4th-grade elementary school students on their problem-solving skills. The study was conducted within the convergent parallel design framework, a mixed research method. The research was carried out with 42 4th-grade primary school students, 21 in the experimental group and 21 in the…
Descriptors: STEM Education, Grade 4, Elementary School Students, Problem Solving
Max R. Helix – ProQuest LLC, 2021
I have created a general workflow that describes how students reason through non-trivial organic predict-the-product problems. This was accomplished through an iterative process that combined the experiences of instructors with holistic impressions of think-aloud interviews, incorporating feedback from both undergraduate focus groups and graduate…
Descriptors: Problem Solving, Organic Chemistry, Cognitive Processes, Graduate Students
Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
Eileen G. Merritt; Andrea E. Weinberg; Candace Lapan; Sara E. Rimm-Kaufman – Grantee Submission, 2024
Energy concepts are taught in many schools, but children rarely have an opportunity to grapple with energy problems and work on their own solutions. This study explores the impacts of Connect Science, a service-learning (SL) program developed to enhance elementary students' energy literacy in the United States. Program impacts were explored within…
Descriptors: Science Education, Service Learning, Energy, Scientific Concepts
Lin, Xunyi; Yang, Weipeng; Wu, Lizhen; Zhu, Lifen; Wu, Duanping; Li, Hui – Early Education and Development, 2021
Research Findings: The present study investigated the effects of a 12-week inquiry-based science and engineering (IBSE) program on preschoolers' science and engineering learning experiences. The treatment versus control condition was randomly assigned to four preschool classes, which included 122 preschoolers (M = 61.10 month, SD = 3.73).…
Descriptors: Active Learning, Inquiry, Science Education, Engineering Education
Yoleri, Sibel; Uyumaz, Gizem – Journal of Educational Technology and Online Learning, 2021
In this research, it is aimed to evaluate the effectiveness of digital game design and escape room training given to teachers working with gifted students in Science and Art Centers within the scope of 4005 Science and Society Innovative Education Practices Program supported by The Scientific and Technological Research Council of Turkey (TÜBITAK)…
Descriptors: Program Effectiveness, Educational Games, Video Games, Design
Kaya, Erdogan; Newley, Anna; Yesilyurt, Ezgi; Deniz, Hasan – Journal of College Science Teaching, 2020
With the release of the Next Generation Science Standards (NGSS), assessing K-12 science teachers' self-efficacy in Computational Thinking (CT) is an important research gap to study. Bandura defines self-efficacy as awareness of the individual's potential and capabilities to accomplish a goal. Teaching efficacy beliefs is a significant identifier…
Descriptors: Thinking Skills, Computation, Self Efficacy, Preservice Teachers
Ronen, Ilana – Teacher Development, 2018
The current qualitative descriptive-interpretive study was adopted to explore the impact of organizational and personnel changes carried out during two years of college-school partnership on the partnership vision, as well as on the attainment of professional development improvement in science teaching and pre-service teacher education. The data…
Descriptors: College School Cooperation, Partnerships in Education, Preservice Teachers, Science Teachers
Tsai, Meng-Jung; Hsu, Chung-Yuan; Tsai, Chin-Chung – Journal of Science Education and Technology, 2012
Due to a growing trend of exploring scientific knowledge on the Web, a number of studies have been conducted to highlight examination of students' online searching strategies. The investigation of online searching generally employs methods including a survey, interview, screen-capturing, or transactional logs. The present study firstly intended to…
Descriptors: Investigations, Program Effectiveness, Search Strategies, Foreign Countries
Berk, Louis J.; Muret-Wagstaff, Sharon L.; Goyal, Riya; Joyal, Julie A.; Gordon, James A.; Faux, Russell; Oriol, Nancy E. – Advances in Physiology Education, 2014
The most effective ways to promote learning and inspire careers related to science, technology, engineering, and mathematics (STEM) remain elusive. To address this gap, we reviewed the literature and designed and implemented a high-fidelity, medical simulation-based Harvard Medical School MEDscience course, which was integrated into high school…
Descriptors: Physiology, High Schools, Science Education, STEM Education
Raes, Annelies; Schellens, Tammy; De Wever, Bram; Vanderhoven, Ellen – Computers & Education, 2012
This study investigated the impact of different modes of scaffolding on students who are learning science through a web-based collaborative inquiry project in authentic classroom settings and explored the interaction effects with students' characteristics. The intervention study aimed to improve "domain-specific knowledge" and "metacognitive…
Descriptors: Quasiexperimental Design, Student Attitudes, Prior Learning, Problem Solving
Herak, Patrick James – ProQuest LLC, 2010
The purpose of this study was to develop a problem-solving instrument that could easily be used by a classroom teacher. The research questions were (1) can the Problem-Solving Skills Assessments (PSSAs) differentiate between students with varying levels of selected problem-solving skills? (2) Can the PSSAs measure student growth due to…
Descriptors: Problem Solving, Program Effectiveness, Interaction, Physical Sciences
Julien, Brianna L.; Lexis, Louise; Schuijers, Johannes; Samiric, Tom; McDonald, Stuart – Journal of University Teaching and Learning Practice, 2012
In 2011, the Department of Human Biosciences introduced two physiology capstone subjects as part of the Design for Learning Project at La Trobe University. Consistent with the project, the aims of these subjects were to provide an effective culmination point for the Bachelor of Health Science course and to offer students orientation to…
Descriptors: Program Effectiveness, Physiology, Feedback (Response), Skill Development
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