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Showing 1 to 15 of 23 results Save | Export
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António Faria – Journal of New Approaches in Educational Research, 2024
This study investigated the impact of two teaching strategies, conventional and drawing principle, associated with the use of Augmented Reality (AR), on the school performance of pupils in the 7th-year of primary school and the 10th-year of secondary school on volcanism learning. Compared to previous research, the novelty of this study lies in the…
Descriptors: Science Education, Grade 7, Grade 10, Physical Environment
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Amy Pallant; Hee-Sun Lee; Trudi Lord; Christopher Lore – Journal of Science Education and Technology, 2025
In order to characterize students' risk assessment explanations based on the Geohazard Risk Framework, which describes four key elements of risk for high school science education, we investigate whether student explanations include the following risk elements: scientific factors, impacts, human influences, and likelihood. This study uses the…
Descriptors: Computer Simulation, Natural Disasters, Risk Assessment, High School Students
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Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
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Taslidere, Erdal – Participatory Educational Research, 2021
The purpose of this study was to investigate both the individual and relative effectiveness of two conceptual change interventions, gender and their interactions on preservice science teachers' conceptual understanding and their misconceptions in mechanical waves. The interventions are conceptual change texts enriched with concept cartoons (CCTCC)…
Descriptors: Cartoons, Worksheets, Instructional Materials, Instructional Effectiveness
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Bumbacher, Engin; Salehi, Shima; Wieman, Carl; Blikstein, Paulo – Journal of Science Education and Technology, 2018
Manipulative environments play a fundamental role in inquiry-based science learning, yet how they impact learning is not fully understood. In a series of two studies, we develop the argument that manipulative environments (MEs) influence the kind of inquiry behaviors students engage in, and that this influence realizes through the affordances of…
Descriptors: Manipulative Materials, Active Learning, Inquiry, Science Education
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Nash, Padraig; Shaffer, David Williamson – Journal of Computer Assisted Learning, 2011
Players of epistemic games--computer games that simulate professional practica--have been shown to develop epistemic frames: a profession's particular way of seeing and solving problems. This study examined the interactions between players and mentors in one epistemic game, Urban Science. Using a new method called epistemic network analysis, we…
Descriptors: Mentors, Network Analysis, Practicums, Problem Solving
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Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the International Conference on e-Learning (EL) 2019, which was organised by the International Association for Development of the Information Society and co-organised by the Instituto Superior de Engenharia do Porto, in Porto, Portugal, July 17-19, 2019. The EL 2019 conference aims to address the…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Cooperation
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Gelbart, Hadas; Brill, Gilat; Yarden, Anat – Research in Science Education, 2009
Providing learners with opportunities to engage in activities similar to those carried out by scientists was addressed in a web-based research simulation in genetics developed for high school biology students. The research simulation enables learners to apply their genetics knowledge while giving them an opportunity to participate in an authentic…
Descriptors: Genetics, Biology, Internet, Scientists
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Faraco, G.; Gabriele, L. – Computers & Education, 2007
Simulations make it possible to explore physical and biological phenomena, where conducting the real experiment is impracticable or difficult. The implementation of a software program describing and simulating a given physical situation encourages the understanding of a phenomenon itself. Fifty-nine students, enrolled at the Mathematical Methods…
Descriptors: Mathematical Models, Computer Software, Computer Simulation, Engineering Education
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Rieber, Lloyd P.; Kini, Asit – International Journal of Instructional Media, 1995
Examines effects of deductive versus inductive learning strategies on performance, comprehension monitoring, and response confidence, using combinations of computer-based tutorials and simulations of Newton's laws of motion. Participants were 353 fifth graders. Deductive learning was defined as the tutorial combined with the structured or…
Descriptors: Computer Assisted Instruction, Computer Simulation, Deduction, Grade 5
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Kester, Liesbeth; Kirschner, Paul; van Merrienboer, Jeroen – International Journal of Science Education, 2004
While learning a complex skill in science using a computer-based simulation, optimal timing of information presentation facilitates learning and enhances test performance. An optimal information presentation format is proposed: supportive information is presented before practising a skill, and procedural information is presented during practice.…
Descriptors: High School Students, Secondary Education, Science Education, Foreign Countries
Howse, Melissa A. – 1998
The purpose of this study was to determine the procedural knowledge brought to, and created within, a pond ecology simulation by students. Environmental Decision Making (EDM) is an ecosystems modeling tool that allows users to pose their own problems and seek satisfying solutions. Of specific interest was the performance of biology majors who had…
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Ecology
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Gorsky, Paul; Finegold, Menahem – Journal of Computers in Mathematics and Science Teaching, 1992
Reports on the development and application of a series of computer programs which simulate the outcomes of students' perceptions regarding forces acting on objects at rest or in motion. This dissonance-based strategy for achieving conceptual change uses an arrow-based vector language to enable students to express their conceptual understanding.…
Descriptors: Cognitive Development, Cognitive Dissonance, Computer Assisted Instruction, Computer Simulation
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Soderberg, Patti; Price, Frank – International Journal of Science Education, 2003
Examines a lesson in which students are engaged in inquiry in evolutionary biology to develop better understanding of concepts and reasoning skills necessary to support knowledge claims about changes in the genetic structure of populations known as microevolution. Explains how a software simulation, EVOLVE, can be used to foster discussions about…
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Concept Formation
Waugh, Michael L. – 1986
Designed to investigate whether or not science teachers can positively influence student achievement in, and attitude toward, science, this study focused on a specific teaching strategy and utilization of a computer-based simulation. The software package used in the study was the simulation, Volcanoes, by Earthware Computer Services. The sample…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Courseware
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