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Jose´ Nunes da Silva Ju´nior; Maria Elenir Nobre Pinho Ribeiro; Antonio Jose´ Melo Leite Junior; Maria Clara de Oliveira Alexandre; Francisco Serra Oliveira Alexandre; Andre´ Jalles Monteiro – Journal of Chemical Education, 2024
This work provides information about the design, implementation, and assessment of the instructional role of a bilingual (English and Portuguese) web-based board game designed to assist Brazilian Mechanical Engineering undergraduate students in reviewing the content related to thermodynamics, chemical equilibrium, and chemical kinetics. The game…
Descriptors: Educational Games, Web Sites, Chemistry, Science Education
Hahn, L.; Klein, P. – Physical Review Physics Education Research, 2022
Eye tracking is becoming increasingly popular in physics education research (PER). As technology has advanced considerably in recent years and has become more user friendly, it is anticipated that eye tracking will play an increasingly significant role in assessing student learning at the process level in future studies. The main objective of this…
Descriptors: Eye Movements, Physics, Science Education, Educational Research
Chun Wang; Hepei Jiang; Yanjie Wu; Jing Hou; Zhangbin Su; Yiling Lin; Rongxian Zhang – Journal of Chemical Education, 2022
In the face of an increasingly severe global climate change situation, carbon neutrality initiatives have been included in the development action plans of many countries around the world. The carbon neutrality vision will also accelerate the revolution in the energy systems of countries around the world, injecting new vitality into the upgrading…
Descriptors: Instructional Design, Science Instruction, Science Education, Active Learning
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Shute, Valerie J.; Smith, Ginny; Kuba, Renata; Dai, Chih-Pu; Rahimi, Seyedahmad; Liu, Zhichun; Almond, Russell – Grantee Submission, 2020
In honor of Jim Greer, we share our recent work--a design and development study of various learning supports embedded within the game "Physics Playground." This 2-dimensional computer game is designed to help students learn Newtonian physics and uses stealth assessment to measure, in real-time, their physics understanding. The game…
Descriptors: Physics, Educational Games, Computer Games, Science Education
Joko Siswanto; Endang Susantini; Budi Jatmiko – Journal of Baltic Science Education, 2018
The design of a teaching model must qualify to be applicable or practical and effective, therefore the research aimed to analyze the practicality and effectiveness of the IBMR (Investigation-Based Multiple Representation) teaching model in improving physics problems solving skills of bachelor programs' students. The research was conducted by…
Descriptors: Physics, Problem Solving, Science Instruction, Instructional Design
Matcha, Wannisa; Gasevic, Dragan; Uzir, Nora'ayu Ahmad; Jovanovic, Jelena; Pardo, Abelardo; Lim, Lisa; Maldonado-Mahauad, Jorge; Gentili, Sheridan; Perez-Sanagustin, Mar; Tsai, Yi-Shan – Journal of Learning Analytics, 2020
Generalizability of the value of methods based on learning analytics remains one of the big challenges in the field of learning analytics. One approach to testing generalizability of a method is to apply it consistently in different learning contexts. This study extends a previously published work by examining the generalizability of a learning…
Descriptors: Learning Analytics, Learning Strategies, Instructional Design, Delivery Systems
Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
Hipkins, Rosemary; Tolbert, Sara; Cowie, Bronwen; Waiti, Pauline – New Zealand Council for Educational Research, 2022
Science education has an important role to play in supporting our young people to meet the complex challenges of the modern age. Students need a curriculum that can prepare them to work collaboratively, competently and confidently to address the wicked "glocal" problems of our time. Rangatahi themselves recognise this - those involved in…
Descriptors: Instructional Design, Curriculum Design, Science Education, Science Curriculum
Becker, Sandra; Jacobsen, Michele – International Journal of Science and Mathematics Education, 2019
Makerspaces provide a viable option for constructing and sharing knowledge in schools. Inherent in the designing, tinkering, and playing that learners engage in through making are competencies, such as the ability to create, problem solve, and innovate, decreed as critical by education policymakers. This paper summarizes results from a study in a…
Descriptors: Foreign Countries, Elementary School Science, Elementary School Teachers, Grade 6
Çetinkaya, Murat – International Journal of Evaluation and Research in Education, 2016
Positive results of science teaching studies supported with the means provided by technology require the enrichment of the content of blended learning environments to provide more benefits. Within this context, it is thought that preparing a web-assisted model-based teaching, which is frequently used in science teaching, based on the "Matter…
Descriptors: Instructional Design, Individualized Instruction, Blended Learning, Web Based Instruction
Abrahamson, Dor; Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2018
Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based…
Descriptors: Discovery Learning, Educational Research, Instructional Design, Educational Philosophy
Song, Yanjie – Educational Technology Research and Development, 2018
The paper reports on an empirical study adopting a mixed research method, aiming at improving primary students' collaborative problem solving competency in project-based learning with productive failure (PF) instructional design in a seamless learning environment. Two Grade Six classes participated in a project-based learning of "Plant…
Descriptors: Elementary School Students, Cooperative Learning, Problem Solving, Skill Development
Firn, Jennifer – Journal of University Teaching and Learning Practice, 2015
Biology is the most rapidly evolving scientific field of the 21st century. Biology graduates must be able to integrate concepts and collaborate outside their discipline to solve the most pressing questions of our time, e.g. world hunger, malnutrition, climate change, infectious disease and biosecurity. University educators are attempting to…
Descriptors: Foreign Countries, College Faculty, College Graduates, Undergraduate Students
Xu Ryan, Qing – ProQuest LLC, 2013
The ability to solve problems in a variety of contexts is becoming increasingly important in our rapidly changing technological society. Problem-solving is a complex process that is important for everyday life and crucial for learning physics. Although there is a great deal of effort to improve student problem solving skills throughout the…
Descriptors: Coaching (Performance), Electronic Learning, Computer Mediated Communication, Computer Assisted Instruction

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