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Jingjing Ma; Qingtang Liu; Shufan Yu; Jindian Liu; Xiaojuan Li; Chunhua Wang – British Journal of Educational Technology, 2025
This research employs the fuzzy-set qualitative comparative analysis (fsQCA) method to investigate the configurations of multiple factors influencing scientific concept learning, including augmented reality (AR) technology, the concept map (CM) strategy and individual differences (eg, prior knowledge, experience and attitudes). A quasi-experiment…
Descriptors: Science Education, Scientific Concepts, Comparative Analysis, Qualitative Research
Jia-Hua Zhao; Shu-Tao Shangguan; Guo Long; Qi-Fan Yang – Journal of Science Education and Technology, 2025
Digital game-based learning is a student-centered learning environment that influences learning success and learning motivation. Whereas, a poorly designed instructional game will impair learning. Through extensive knowledge construction and high engagement, collaborative concept mapping strategies have the potential to address above problems.…
Descriptors: Educational Principles, Teaching Methods, Science Instruction, Cooperative Learning
Nathan Ruhl – Journal of College Science Teaching, 2024
Helping students to understand complex processes is one of the core challenges in teaching biology courses. Concept mapping is a flexible pedagogical method that enables students to learn the complexities of a given subject while at the same time being versatile enough that instructors can easily pivot between instructional modalities and/or…
Descriptors: Concept Mapping, Teaching Methods, Scientific Concepts, Science Education
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
Mustu, Özlem Eryilmaz – International Journal of Progressive Education, 2021
Concept maps are used to assess and improve prospective teachers' conceptual understanding levels. In this research, the aim was to describe prospective science teachers' conceptual understanding of the atom by using concept maps. The research employed the case study approach, one of the qualitative research patterns. The research group consisted…
Descriptors: Preservice Teachers, College Seniors, Science Education, Nuclear Physics
Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen – British Journal of Educational Technology, 2021
Active inquiry plays a key role in science education. To facilitate children's motivation, alternate reality games are applied to engage children actively in inquiry in authentic learning contexts. However, the complexity of real-world contexts and the ambiguity of game puzzles increase the difficulty for children to conduct effective inquiries.…
Descriptors: Inquiry, Science Education, Game Based Learning, Educational Games
Hansen, Janice – ProQuest LLC, 2013
This dissertation explored beliefs about learning from multiple related visual representations in science, and compared beliefs to learning outcomes. Three research questions were explored: 1) What beliefs do pre-service teachers, non-educators and children have about learning from visual representations? 2) What format of presenting those…
Descriptors: Science Education, Visual Aids, Visualization, Beliefs

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