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Holbert, Nathan; Wilensky, Uri – Journal of the Learning Sciences, 2019
In this article we propose that educational game design should work to create games as objects-to-think-with--games that engage players in the exploration of and experimentation with personally interesting questions around domain-relevant representations. We argue that this design focuses on developing tools and interactions that the player can…
Descriptors: Instructional Design, Educational Games, Video Games, Discovery Learning
Peer reviewedRoth, Wolff-Michael; Bowen, G. Michael – Journal of Research in Science Teaching, 1994
Investigates the use of mathematical representations in 3 grade-8 general science classes (n=65) that engaged in a 10-week open inquiry about the correlations between biological and physical variables in the environment. Demonstrates the use of representations as conscription devices, and illustrates how the use and understanding of inscriptions…
Descriptors: Constructivism (Learning), General Science, Graphs, Inquiry
Peer reviewedRoth, Wolff-Michael – School Science and Mathematics, 1993
Provides an example of the integration of science and mathematics learning of one high school physics student in a constructivist classroom. Discusses the student's integration of mathematical and nonmathematical representations and of different mathematical representations in a nonuniform acceleration experiment. Describes a model for integrating…
Descriptors: Case Studies, Constructivism (Learning), Graphs, Integrated Activities

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