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Showing 1 to 15 of 16 results Save | Export
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Namdar, Bahadir; Shen, Ji – Interactive Learning Environments, 2018
Computer-supported collaborative learning (CSCL) environments provide learners with multiple representational tools for storing, sharing, and constructing knowledge. However, little is known about how learners organize knowledge through multiple representations about complex socioscientific issues. Therefore, the purpose of this study was to…
Descriptors: Knowledge Management, Computer Assisted Instruction, Cooperative Learning, Science and Society
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Balim, Ali Günay – Irish Educational Studies, 2013
The study aims to investigate the effects of using mind maps and concept maps on students' learning of concepts in science courses. A total of 51 students participated in this study which used a quasi-experimental research design with pre-test/post-test control groups. The constructivist-inspired study was carried out in the sixth-grade science…
Descriptors: Pretests Posttests, Concept Mapping, Control Groups, Quasiexperimental Design
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Farhangi, Sanaz – Cultural Studies of Science Education, 2012
This paper presents a review of Jane McGonigal's book, "Reality is broken" (Reality is broken: why games make us better and how they can change the world. Penguin Press, New York, 2011). As the book subtitle suggests it is a book about "why games make us better and how they can change the world", written by a specialist in computer game design. I…
Descriptors: Science Education, Computer Games, Science Teachers, Constructivism (Learning)
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Ching, Dixie – Cultural Studies of Science Education, 2012
Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may…
Descriptors: Instructional Design, Constructivism (Learning), Expertise, Video Games
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Ludvigsen, Sten R. – Learning, Media and Technology, 2012
In this article, I develop a perspective on learning as multilayered phenomena. I take a socio-genetic approach in order to understand human activity and to show how categories are a fundamental part of learning in a specific type of institutional practice. In the empirical section, student dialogue is analysed in relation to a set of categories…
Descriptors: Foreign Countries, Secondary School Students, Science Education, Inquiry
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Yarden, Hagit; Yarden, Anat – Journal of Science Education and Technology, 2011
Animation has great potential for improving the way people learn. A number of studies in different scientific disciplines have shown that instruction involving computer animations can facilitate the understanding of processes at the molecular level. However, using animation alone does not ensure learning. Students sometimes miss essential features…
Descriptors: Constructivism (Learning), Animation, Biotechnology, Misconceptions
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Su, King-Dow – Computers & Education, 2008
This study evaluated the performance of university students who learned science texts by using, information communication technologies (ICT) including animation, static figures, power point, and e-plus software. The characteristics of students and their achievements and attitudes toward 11 multimedia science courses were analyzed. The 11 samples…
Descriptors: Constructivism (Learning), Majors (Students), Undergraduate Students, Computer Assisted Instruction
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MacKinnon, Gregory R.; Aylward, M. Lynn – Canadian Journal of Learning and Technology, 2009
Technology offers promising opportunities for creating new types of classroom learning environments. This paper describes three technology models used by teacher education interns: electronic portfolios, negotiative concept mapping, cognote-supported electronic discussions. As implemented in the current study, these models invoke graduated…
Descriptors: Concept Mapping, Educational Technology, Models, Preservice Teacher Education
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Tsoi, Mun Fie – Interactive Technology and Smart Education, 2009
Purpose: Research on the nature of blended learning and its features has led to a variety of approaches to the practice of blended learning. The purpose of this paper is to provide an alternative practice model, the TSOI hybrid learning model (HLM) to enhance the blended learning experiences in science education. Design/methodology/approach: The…
Descriptors: Electronic Learning, Feedback (Response), Constructivism (Learning), Web Sites
Sahin, Sami – Online Submission, 2006
This paper is a review of literature about the use of computer simulations in science education. This review examines types and examples of computer simulations. The literature review indicated that although computer simulations cannot replace science classroom and laboratory activities completely, they offer various advantages both for classroom…
Descriptors: Laboratories, Educational Technology, Science Education, Science Process Skills
Combs, Leon L. – 2002
This paper examines how educators can use technology to guide the constructivist approach to science education, and discusses techniques explicitly applicable for today's Web format. The paper begins by addressing the following pertinent questions for education in this new era: What is Education? Where is the classroom? Where are the students?…
Descriptors: Computer Assisted Instruction, Constructivism (Learning), Educational Practices, Educational Technology
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McKinney, William J. – Science and Education, 1997
Examines some of the potential and some of the problems inherent in using computerized simulations in science and science studies classes by applying lessons from the epistemology of science. While computer simulations are useful pedagogical tools, they are not experiments and thus are of only limited utility as substitutes for actual…
Descriptors: Computer Assisted Instruction, Computer Simulation, Concept Teaching, Constructivism (Learning)
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Gorodetsky, Malka; And Others – Journal of Science Education and Technology, 1994
Examines the impact of using the Macintosh-based knowledge organization tool, SemNet, with prospective elementary and middle school teachers enrolled in an upper division biology course. (ZWH)
Descriptors: Biology, Computer Assisted Instruction, Constructivism (Learning), Elementary Education
McCann, Wendy Sherman, Ed.; Haury, David L., Ed. – 2000
This document contains summaries of research in science education for the year 1998 and provides easy access to research findings and a critique of research efforts. Contents include: (1) "Science Education Research Published in Professional Journals" (Judith Sulkes Ridgway and Hyonyong Lee); (2) "Science Education Research Papers,…
Descriptors: Computer Assisted Instruction, Constructivism (Learning), Cooperative Learning, Elementary Secondary Education
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Bodzin, Alec M; Park, John C. – Meridian, 1999
Illustrates how the Dick and Carey systems approach model (1990) can still be used as part of the instructional design and developmental process in an inquiry-based online constructivist learning environment. Focuses on the Shell Island Dilemma, a scientific inquiry simulation on the Carolina Coastal Science Web site. (AEF)
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Environmental Education
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