Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 14 |
| Since 2007 (last 20 years) | 16 |
Descriptor
| Active Learning | 16 |
| Programming | 16 |
| STEM Education | 16 |
| Computer Science Education | 8 |
| Inquiry | 6 |
| Skill Development | 6 |
| Student Projects | 6 |
| Foreign Countries | 5 |
| Computer Games | 4 |
| Elementary Secondary Education | 4 |
| Robotics | 4 |
| More ▼ | |
Source
Author
| Durkin, Sarah S. | 2 |
| Fees, Rachel E. | 2 |
| Moran, Angela L. | 2 |
| Murray, Mark M. | 2 |
| da Rosa, Jennifer A. | 2 |
| Adam Crawford | 1 |
| Copp, David A. | 1 |
| Desmarais, Michel, Ed. | 1 |
| Deval, Yann | 1 |
| Dönmez Usta, Necla | 1 |
| Eickholt, Jesse | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 12 |
| Reports - Research | 7 |
| Reports - Descriptive | 6 |
| Collected Works - Proceedings | 2 |
| Books | 1 |
| Collected Works - General | 1 |
| Information Analyses | 1 |
| Speeches/Meeting Papers | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 6 |
| Secondary Education | 6 |
| Postsecondary Education | 5 |
| Elementary Education | 4 |
| Elementary Secondary Education | 4 |
| High Schools | 3 |
| Junior High Schools | 3 |
| Middle Schools | 3 |
| Adult Education | 1 |
| Grade 5 | 1 |
| Grade 8 | 1 |
| More ▼ | |
Audience
| Media Staff | 1 |
| Practitioners | 1 |
| Teachers | 1 |
Location
| Maryland | 2 |
| Turkey | 2 |
| Brazil | 1 |
| California | 1 |
| Indiana | 1 |
| New York (New York) | 1 |
| Philippines | 1 |
| United Kingdom (England) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wendy Haw; Adam Crawford – Journal of Learning Development in Higher Education, 2025
This article illustrates the potential for hackathons to serve as an innovative educational tool in addressing the underrepresentation of minority communities in science, technology, engineering, and mathematics (STEM) fields. Using Merced, California--a region recognised for its agricultural economy, socioeconomic disparities, and diverse…
Descriptors: Programming, Computer Science Education, Disproportionate Representation, STEM Education
Eickholt, Jesse; Johnson, Matthew R.; Seeling, Patrick – IEEE Transactions on Education, 2021
Contribution: Practical active learning stations (PALSs)-equipped classrooms function similar to prototypical active learning classrooms (ALCs). They support student collaboration and active learning pedagogies but at a fraction of the cost. Background: Active learning pedagogies and active learning technology are revitalizing STEM education and…
Descriptors: Active Learning, Classroom Environment, Computer Uses in Education, Classroom Design
Kammer, Jenna; Hays, Lauren – Education Libraries, 2021
This overview demonstrates the need for school librarians to consider supplementing coding instruction with ethical discussions. School librarians are increasingly incorporating coding into library instruction through play, tutorials, collaboration in content areas, and design thinking projects. To enhance students' ethical decision making and…
Descriptors: School Libraries, Ethical Instruction, Programming, Computer Science Education
Hacioglu, Yasemin; Dönmez Usta, Necla – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2020
The purpose of this study is to design a digital game design-based STEM activity for fifth-grade students learning about endangered organisms and significance of biodiversity for living. This activity was carried out with twenty students in a public school in Eastern Black Sea Region of Turkey during academic year of 2018-2019 spring term. This…
Descriptors: STEM Education, Biodiversity, Wildlife, Public Schools
Copp, David A.; Isaacs, Jason T.; Hespanha, João P. – Advances in Engineering Education, 2021
Recent changes have been made in Science, Technology, Engineering, and Mathematics (STEM) education in the United States with the goal of increasing the number of students pursuing degrees and careers in STEM. The Next Generation Science Standards (NGSS) integrate new science and engineering standards in an attempt to achieve this goal and are the…
Descriptors: Programming, Robotics, STEM Education, Standards
Sharma, Arun K.; Hernandez, Michelle; Phuong, Vinh – Journal of STEM Education: Innovations and Research, 2019
Course-based undergraduate research (CURE) is an educational paradigm to engage students in authentic research projects as part of their classroom experience. We present a course-based undergraduate research experience (CURE) for first-year students to get acquainted with the research process and apply the skills of scientific computing to…
Descriptors: Student Research, Undergraduate Students, Learner Engagement, Climate
Jesionkowska, Joanna; Wild, Fridolin; Deval, Yann – Education Sciences, 2020
Immersive technologies are rapidly transforming the field of education. Amongst them, Augmented Reality (AR) has shown promise as a resource, particularly for education in Science, Technology, Engineering, Arts, and Mathematics (STEAM). There are, however, few teachers deploying this new medium in the classroom directly, and, consequently, only a…
Descriptors: Art Education, STEM Education, Active Learning, Computer Simulation
Fees, Rachel E.; da Rosa, Jennifer A.; Durkin, Sarah S.; Murray, Mark M.; Moran, Angela L. – International Journal of Computer Science Education in Schools, 2018
The United States Naval Academy (USNA) STEM Center for Education and Outreach addresses an urgent Navy and national need for more young people to pursue careers in STEM fields through world-wide outreach to 17,000 students and 900 teachers per year. To achieve this mission, the STEM Center has developed a hands-on and inquiry-based methodology to…
Descriptors: Computer Science Education, STEM Education, Computer Security, Experiential Learning
Fees, Rachel E.; da Rosa, Jennifer A.; Durkin, Sarah S.; Murray, Mark M.; Moran, Angela L. – Online Submission, 2018
The United States Naval Academy (USNA) STEM Center for Education and Outreach addresses an urgent Navy and national need for more young people to pursue careers in STEM fields through world-wide outreach to 17,000 students and 900 teachers per year. To achieve this mission, the STEM Center has developed a hands-on and inquiry-based methodology to…
Descriptors: Computer Science Education, STEM Education, Computer Security, Experiential Learning
Hunter, Jane; Fitzgerald, Terry – Journal of Computers in Mathematics and Science Teaching, 2021
In a study on digital game-based learning in five high-poverty elementary schools in the Philippines, the teachers' professional development experiences were investigated. Research conducted for the study was part of a university-industry partnership with the developer of a new platform designed to give teachers and students experience of…
Descriptors: Professional Development, Elementary School Teachers, Poverty, Disadvantaged Schools
Karaahmetoglu, Kübra; Korkmaz, Özgen – Online Submission, 2019
The aim of this study is to investigate the effects of project-based Arduino educational robot applications on students' computational thinking skills and their perception of STEM skill levels. The study group consists of 6th grade students from 2 different secondary schools from Turkey. Within the scope of the research, classes were assigned to…
Descriptors: Robotics, Thinking Skills, Programming, Student Projects
Swanson, Dewey; Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2017
The Purdue Polytechnic Institute was created two years ago from the former College of Technology. This was more than a name change; it represented a transformation which will have an impact not only the curriculum, but on learning, and teaching methods. Students need technical skills but they must also be able to collaborate, be problem solvers,…
Descriptors: Technology Education, Skill Development, Active Learning, Information Technology
McDonald, Christine V. – Science Education International, 2016
Recent global educational initiatives and reforms have focused on increasing the number of students pursuing STEM subjects, and ensuring students are well-prepared, and suitably qualified to engage in STEM careers. This paper examines the contributions of the four disciplines--Science, Technology, Engineering and Mathematics--to the field of STEM…
Descriptors: STEM Education, Student Interests, Teaching Methods, Scientific Literacy
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
Urban, Michael J., Ed.; Falvo, David A., Ed. – IGI Global, 2016
The application of technology in classroom settings has equipped educators with innovative tools and techniques for effective teaching practice. Integrating digital technologies at the elementary and secondary levels helps to enrich the students' learning experience and maximize competency in the areas of science, technology, engineering, and…
Descriptors: Elementary Secondary Education, STEM Education, Outcomes of Education, Technology Integration
Previous Page | Next Page »
Pages: 1 | 2
Peer reviewed
Direct link
