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Showing 1 to 15 of 18 results Save | Export
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Johnson, Jennifer Michelle – Journal for Multicultural Education, 2016
Purpose: This paper aims to highlight the potential of science, technology, engineering and mathematics (STEM) summer bridge programs to promote college persistence by fostering a positive science identity among participants that is culturally consistent with the values and experiences of African American students. Design/methodology/approach:…
Descriptors: Summer Programs, Transitional Programs, African American Students, STEM Education
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Barajas-López, Filiberto; Bang, Megan – Equity & Excellence in Education, 2018
In this article we expand on ideas of making and maker spaces to develop Indigenous making and sharing. We draw from an ArtScience participatory design project that involved Indigenous youth, families, community artists, and scientists in a summer Indigenous STEAM program designed to cultivate social and ecologically just nature-culture relations…
Descriptors: Shared Resources and Services, Teaching Methods, STEM Education, Art Education
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Gilliam, Melissa; Jagoda, Patrick; Fabiyi, Camille; Lyman, Phoebe; Wilson, Claire; Hill, Brandon; Bouris, Alida – Journal of Science Education and Technology, 2017
This project developed and studied "The Source," an alternate reality game (ARG) designed to foster interest and knowledge related to science, technology, engineering, and math (STEM) among youth from populations underrepresented in STEM fields. ARGs are multiplayer games that engage participants across several media such as shared…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Informal Education
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Burgin, Stephen R.; McConnell, William J.; Flowers, Alonzo M., III – International Journal of Science Education, 2015
This study describes an investigation of a research apprenticeship program that we developed for diverse high-school students often underrepresented in similar programs and in science, technology, engineering, and math (STEM) professions. Through the apprenticeship program, students spent 2 weeks in the summer engaged in biofuels-related research…
Descriptors: High School Students, Summer Programs, Apprenticeships, STEM Education
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Simpson Steele, Jamie; Fulton, Lori; Fanning, Lisa – Journal of Dance Education, 2016
The integration of science, technology, engineering, arts, and mathematics (STEAM) serves to develop creative thinking and twenty-first-century skills in the classroom (Maeda 2012). Learning through STEAM promotes novelty, innovation, ingenuity, and task-specific purposefulness to solve real-world problems--all aspects that define creativity. Lisa…
Descriptors: Dance Education, STEM Education, Interdisciplinary Approach, Creative Thinking
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Gilliam, Melissa; Bouris, Alida; Hill, Brandon; Jagoda, Patrick – Journal of STEM Education: Innovations and Research, 2016
Alternate Reality Games (ARGs) are multiplayer role-playing games that use the real world as their primary platform and incorporate a range of media, including video, audio, email, mobile technologies, websites, live performance, and social networks. This paper describes the development, implementation, and player reception of "The…
Descriptors: STEM Education, Educational Games, Computer Games, Computer Simulation
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Page, Cheryl A.; Lewis, Chance W.; Autenrieth, Robin L.; Butler-Purry, Karen L. – Journal of STEM Education: Innovations and Research, 2013
Ongoing efforts across the U.S. to encourage K-12 students to consider science, technology, engineering and mathematics (STEM) careers have been motivated by concerns that the STEM pipeline is shrinking because of declining student enrollment and increasing rates of retirement in industry. The Enrichment Experiences in Engineering (E[superscript…
Descriptors: Engineering Education, STEM Education, Secondary School Teachers, Summer Programs
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Borgerding, Lisa A. – International Journal of Environmental and Science Education, 2015
A shortage of highly qualified math and science teachers pervades the U.S. public school system. Clearly, recruitment of talented STEM educators is critical. Previous literature offers many suggestions for how STEM teacher recruitment programs and participant selection should occur. This study investigates how early STEM majors who are not already…
Descriptors: Mathematics Teachers, Science Teachers, STEM Education, Public Schools
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Newbill, Phyllis Leary; Drape, Tiffany A.; Schnittka, Christine; Baum, Liesl; Evans, Michael A. – Afterschool Matters, 2015
Both employer expectations and education standards, including the Common Core State Standards and Next Generation Science Standards, are shifting the focus of learning from knowledge and discrete skills to the ability to think critically and creatively. This paper describes the process of translating an existing teacher-led STEM curriculum to fit…
Descriptors: After School Programs, After School Education, STEM Education, Learner Controlled Instruction
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Ertmer, Peggy A.; Schlosser, Sarah; Clase, Kari; Adedokun, Omolola – Interdisciplinary Journal of Problem-based Learning, 2014
A mixed-methods research study was designed to examine teachers' knowledge and confidence for implementing a STEM-based problem-based learning (PBL) unit in their 6-12 grade science and math classrooms. Twenty-one teachers (7 in-service and 13 pre-service) participated in an intensive two-week summer workshop during which they engaged in, and then…
Descriptors: Mixed Methods Research, Problem Based Learning, Teaching Methods, STEM Education
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Khalili, Neda; Sheridan, Kimberly; Williams, Asia; Clark, Kevin; Stegman, Melanie – Computers in the Schools, 2011
Exposing American K-12 students to science, technology, engineering, and math (STEM) content is a national initiative. Game Design Through Mentoring and Collaboration targets students from underserved communities and uses their interest in video games as a way to introduce science, technology, engineering, and math topics. This article describes a…
Descriptors: Mentors, Summer Programs, Video Games, STEM Education
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Ricks, Kenneth G.; Richardson, James A.; Stern, Harold P.; Taylor, Robert P.; Taylor, Ryan A. – American Journal of Engineering Education, 2014
Retention and graduation rates for engineering disciplines are significantly lower than desired, and research literature offers many possible causes. Engineering learning communities provide the opportunity to study relationships among specific causes and to develop and evaluate activities designed to lessen their impact. This paper details an…
Descriptors: At Risk Students, School Holding Power, Academic Persistence, Engineering Education
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Kabacoff, Cathryn; Srivastava, Vasudha; Robinson, Douglas N. – CBE - Life Sciences Education, 2013
Internships are an effective way of connecting high school students in a meaningful manner to the sciences. Disadvantaged minorities have fewer opportunities to participate in internships, and are underrepresented in both science, technology, engineering, and mathematics majors and careers. We have developed a Summer Academic Research Experience…
Descriptors: Summer Programs, Disadvantaged Youth, High School Students, Minority Group Students
Reid, Ericka L. – ProQuest LLC, 2010
African American women compose a critical proportion of the potential science, technology, engineering, and mathematics (STEM) workforce of the future, yet are disproportionately represented and largely underutilized. While various programs and initiatives have been designed and implemented to target women and underrepresented minorities, the…
Descriptors: African Americans, Females, Science Interests, Disproportionate Representation
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Morgan, Yvette; Sinatra, Richard; Eschenauer, Robert – Education and Urban Society, 2015
Described is a 4-year model of a Gaining Early Awareness and Readiness for Undergraduate Program (GEAR UP) offered to 294 academically and economically disadvantaged students and their parents during in- and out-of-school time activities through partnerships forged with school personnel and community-based agencies. In an urban high school where…
Descriptors: Graduation Rate, Disadvantaged Youth, High School Students, Minority Group Students
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