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Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Air Pollution Control Officer's (APCO) Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise) a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties, The first two sections, which are…
Descriptors: Air Pollution, Environmental Education, Environmental Technicians, Management Games
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Industrialist's Manual No. 3, Rusty's Iron Foundry is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections,…
Descriptors: Air Pollution, Computer Assisted Instruction, Educational Games, Environmental Education
Warren, Ann – Balance Sheet, 1978
Incorporating student-inspired incidences with typical office simulation activities can result in increased student involvement and enthusiasm. (BM)
Descriptors: Creativity, Office Occupations Education, Office Practice, Problem Solving
Allen, Rodney F.; LaHart, David E. – National Association for the Advancement of Humane Education Journal, 1976
Describes a noncompetitive simulation game in which students role play situations described on a card to investigate their feelings, values, and behavior toward nature and toward others. Available from: NAAHE, the University of Tulsa, 600 South College, Tulsa, Oklahoma 74104. (Author/DB)
Descriptors: Affective Objectives, Class Activities, Conservation Education, Educational Games
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Rosenbaum, Eric; Klopfer, Eric; Perry, Judy – Journal of Science Education and Technology, 2007
The learning of science can be made more like the practice of science through authentic simulated experiences. We have created a networked handheld Augmented Reality environment that combines the authentic role-playing of Augmented Realities and the underlying models of Participatory Simulations. This game, known as Outbreak @ The Institute, is…
Descriptors: Science Education, Educational Games, Experiential Learning, Simulated Environment
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Game Director's Manual is the first in a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The participants, which may range in number from 18 to…
Descriptors: Computer Assisted Instruction, Environmental Education, Environmental Influences, Management Games
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The City Politicians' Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the same…
Descriptors: Computer Assisted Instruction, Environmental Education, Management Games, Political Issues
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The County Politicians' Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the…
Descriptors: Computer Assisted Instruction, County Officials, Environmental Education, Management Games
Saunders, Danny – Simulation/Games for Learning, 1985
Discusses factors contributing to participant reluctance in role playing--isolation of role play from the curriculum; lack of interest because of perceived irrelevance to social psychological themes; and acting anxiety. A two-step design which involves gradual role play introduction and observation by reluctant participants is suggested as a…
Descriptors: Anxiety, Educational Games, Instructional Design, Interpersonal Relationship
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Pickert, Sarah M. – Teaching Education, 1992
Teacher Educators who want to help students become leaders must let them practice the skills in their courses before going out to teach. One successful method is simulating the context in which leaders make policy decisions in groups. The article describes a course that uses simulations to teach leadership roles. (SM)
Descriptors: Graduate Study, Higher Education, Leadership Training, Multicultural Education
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Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
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Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
Brown, Harry J. – M.E. Sharpe Inc, 2008
Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of…
Descriptors: Video Games, Moral Values, Cultural Context, Humanities
Harrison, George – 1980
Dissatisfaction with existing preschool teacher training programs, which overemphasize educational theory and neglect practice teaching, led to the development of the preschool teacher training program described in this paper. Initial activities of the program involve group dynamics principles and human relations training to assist students to…
Descriptors: Day Care, Early Childhood Education, Human Relations, Laboratory Training
Musella, Donald F.; Joyce, H. Donald – 1973
The materials in this booklet simulate some of the problems that area superintendents could face working in actual situations. Taken from the real-life problems of some area superintendents, the exercises are presented in the form of in-basket items -- letters, memos, phone messages, etc. -- that require some action on the part of the person…
Descriptors: Administrator Education, Decision Making, Educational Administration, Inservice Education
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