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Showing 1 to 15 of 23 results Save | Export
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Kammerer, Edward F., Jr.; Higashi, Brenden – Journal of Political Science Education, 2021
Anecdotal evidence suggests pedagogy research on simulations in political science is dominated by two subfields: International Relations and Comparative Politics. This belief may stem from the widespread use of things like Model United Nations and Model Arab League or the popular game Statecraft. While some other subfields, notably public law,…
Descriptors: Simulation, Political Science, Active Learning, Role Playing
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Cummins, Shannon; Nielson, Blake; Peltier, James W.; Deeter-Schmelz, Dawn – Journal of Marketing Education, 2020
In this article, we review the recent expansion within the sales education literature from five primary journals and the business literature at large. The five primary journals are the "Journal of Marketing Education, Marketing Education Review, Journal for the Advancement of Marketing Education, Journal of Education for Business," and…
Descriptors: Marketing, Sales Occupations, Periodicals, Business Administration Education
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Rosa, Mauricio; Lerman, Stephen – Educational Studies in Mathematics, 2011
This paper is drawn from a doctoral thesis (Rosa, 2008) that examines the relations established between the construction of online identities and the teaching and learning of the definite integral concept in an online learning course. The role-playing game (RPG) is played out through chat and calls for the creation of characters (online…
Descriptors: Electronic Learning, Mathematics Education, Mathematical Concepts, Role Playing
Kramer, Steven H. – ProQuest LLC, 2010
Despite the speed at which Second Life has been adopted by universities and schools to teach courses, little educational research and theory addresses this multiplayer online "world." This case study explored undergraduate university instructors' teaching methods and tools within a virtual environment. It also considered whether instructors are…
Descriptors: Virtual Classrooms, Teaching Methods, Play, Educational Research
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IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
The Conference on Software Engineering Education and Training (CSEE&T) is the premier international peer-reviewed conference, sponsored by the Institute of Electrical and Electronics Engineers, Inc. (IEEE) Computer Society, which addresses all major areas related to software engineering education, training, and professionalism. This year, as…
Descriptors: Computer Science Education, Engineering Education, Computer Software, Conferences (Gatherings)
Woollard, John – Routledge, Taylor & Francis Group, 2011
"Psychology for the Classroom: E-Learning" is a lively and accessible introduction to the field of technology-supported teaching and learning and the educational psychology associated with those developments. Offering a substantial and useful analysis of e-learning, this practical book includes current research, offers a grounding in both theory…
Descriptors: Electronic Learning, Blended Learning, Social Justice, Constructivism (Learning)
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Inman, Chris; Wright, Vivian H.; Hartman, Julia A. – Journal of Interactive Online Learning, 2010
This study reviewed empirical research conducted in Second Life by educators since Second Life's launch in 2003. The study's purpose was to identify how Second Life is being used in both K-12 and higher education. The methodology, findings, and recommendations of 27 research studies were analyzed. Researchers identified potential problems when…
Descriptors: Higher Education, Elementary Secondary Education, Distance Education, Educational Technology
Liljedahl, Peter, Ed.; Oesterle, Susan, Ed.; Allan, Darien, Ed. – Canadian Mathematics Education Study Group, 2012
This submission contains the Proceedings of the 2011 Annual Meeting of the Canadian Mathematics Education Study Group (CMESG), held at Memorial University of Newfoundland in St. John's, Newfoundland. The CMESG is a group of mathematicians and mathematics educators who meet annually to discuss mathematics education issues at all levels of learning.…
Descriptors: Foreign Countries, Conference Papers, Mathematics Education, Team Teaching
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Fang, Yu-Shen; Lee, Lung-Sheng – Interactive Technology and Smart Education, 2009
Purpose: Applications of online Second Life (SL) prevail over the world. The purpose of this paper is to make a review and synthesis of recent research studies on SL. Design/methodology/approach: Documental analysis is employed. Totally, 135 research publications, published in 2006-2008, are reviewed and synthesized. Findings: Findings are as…
Descriptors: Educational Research, Research Methodology, Literature Reviews, Research Reports
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Carr, Diane – London Review of Education, 2010
In this paper the online construction of disability is investigated and the implications for educators working in virtual worlds are considered. Based on the analysis of data collected through interviews with deaf residents of "Second Life", it is argued that research into online identity, disability and education needs to allow room for…
Descriptors: Electronic Learning, Disabilities, Deafness, Special Needs Students
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Lederman, Linda Costigan – Communication Quarterly, 1983
Found that students cast in the roles of managers in the SIMCORP simulation reported different perceptions about learning than did students cast in the roles of workers. (SIMCORP is an interactive simulated complex organization which specializes in information dissemination.) (PD)
Descriptors: College Students, Educational Research, Higher Education, Learning Experience
Champagne, David W.; Hines, John F. – 1970
This paper discusses the course "Change in Schools" taught at the University of Pittsburgh, spring, 1969. Both masters and doctoral candidates were enrolled. Objectives of the course were sent to the students before the spring session began. One objective required the students to do a detailed analysis of several common supervisory/curriculum…
Descriptors: Attitude Change, Divergent Thinking, Educational Methods, Educational Research
Martin, June M. – 1982
This research project analyzed the manifest and hidden curriculum of a sixth-grade writing project to determine how it transmitted societal values. Entitled "Right is Write", the writing project was a simulation game in which students played roles of writers, agents, editors, and publishers interacting to produce, evaluate, buy, and sell…
Descriptors: Case Studies, Curriculum, Economics, Educational Research
Chapman, Katherine; Cousins, Jack E. – 1974
This report, third in a series, contains descriptive and analytical information on the use of simulation/games in elementary and secondary social studies classrooms. One hundred and thirteen teachers who are well versed in the use of simulation/games and who use them in their classes were surveyed. Among the findings are the following: (1) the…
Descriptors: Educational Games, Educational Innovation, Educational Research, Elementary Secondary Education
Bernstein, Robert – Community College Social Science Quarterly, 1974
Article investigated teaching methods that stimulate students toward learning content in an introductory American government course. (RK)
Descriptors: Class Size, Educational Research, Lecture Method, Role Playing
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