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Showing 1 to 15 of 30 results Save | Export
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Shaw, Carolyn M.; Switky, Bob – Journal of Political Science Education, 2018
The value of simulations in the classroom is well established, and there are numerous publications that feature specific role-play exercises that can readily be introduced into the classroom. Frequently, however, instructors would like to design their own simulations to fit their specific learning objectives for a class, but don't know where to…
Descriptors: International Relations, Role Playing, Teaching Methods, Simulation
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Saiya, Nilay – Journal of Political Science Education, 2016
Professors of international relations are increasingly realizing that simulations can be a fun and effective way of teaching the complexities of the field to their students. One popular simulation that has emerged in recent years--the "Statecraft" simulation--is now used by more than 190 colleges and universities worldwide. Despite…
Descriptors: Foreign Policy, Student Attitudes, International Relations, College Faculty
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Schrier, Karen – Journal of Moral Education, 2015
Ethics education can potentially be supplemented through the use of video games. This article proposes a novel framework (Ethics Practice and Implementation Categorization [EPIC] Framework), which helps educators choose games to be used for ethics education purposes. The EPIC Framework is derived from a number of classic moral development,…
Descriptors: Ethics, Values Education, Teaching Methods, Video Games
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Barnabe, Federico; Busco, Cristiano; Davidsen, Pal I.; Lambri, Maurizio; Zatta, Gianfranco – Journal of Workplace Learning, 2013
Purpose: The purpose of this paper is to present the main characteristics of the role-playing game "Strategic Micro-Firm" which aims to reproduce the fundamental features of a complex supply chain. Design/methodology/approach: A specific role-playing game is presented, in which a Balanced Scorecard is used as the reporting device and is…
Descriptors: Management Development, Role Playing, Games, Teaching Methods
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Dorion, Kirk Robert – International Journal of Science Education, 2009
Over 20 years of research into the use of cross-curricular drama in secondary science has indicated that this medium enables learning of affective, cognitive and procedural knowledge. To date, academic research has tended to frame successful drama pedagogy as resulting from a Drama-in-Education approach, incorporating extended role plays and…
Descriptors: Teaching Methods, Scientific Concepts, Drama, Role Playing
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Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
Pearson, Craig M. – Learning, 1975
Describes a game in which players role-play students, teachers, superintendents, school board members, or parents as they explore the complexities and alternatives of the accountability issue. (BD)
Descriptors: Accountability, Educational Objectives, Games, Role Playing
Champagne, David W.; Hines, John F. – Educational Technology, 1971
Descriptors: Educational Objectives, Role Playing, Simulation, Teaching Methods
Linser, Roni; Ree-Lindstad, Nina; Vold, Tone – Online Submission, 2007
This paper outlines and analyses some key design issues we encountered in the process of creating an online role-play simulation (RPS) for a course targeting personnel involved in crisis management. Titled "Black Blizzard" the RPS aims to enable an exploration of typical issues and problems that arise in cross and multi-cultural international…
Descriptors: Educational Objectives, Online Courses, Crisis Management, Role Playing
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Robbins, Russell W.; Butler, Brian S. – Journal of Information Systems Education, 2009
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate some activities and hinder others. Although it is theoretically possible for a VW platform to support all types of activities, designers make choices that lead technologies to be more or less suited for different learning objectives. Virtual World…
Descriptors: Computer Assisted Instruction, Barriers, Educational Objectives, Teaching Methods
Schwartz, Bernard – Elements: Translating Theory into Practice, 1974
Simulations, gaming and role-playing are innovative means which teachers can use to supplement existing instructional practice. When used to enhance learning in the responding dimension of the art program they suggest sound and interesting experiences for students. (Author)
Descriptors: Art Education, Educational Games, Educational Objectives, Educational Strategies
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Miller, Thomas V. – Counselor Education and Supervision, 1972
An instructional program using simulation to reach instructional objectives is described. The four levels of simulation discussed are reading and listening, modeling, practice experience and role playing, and supervised experience. (Author)
Descriptors: Behavioral Objectives, Counselor Performance, Counselor Training, Counselors
Birt, David; Nichol, Jon – 1975
The purpose of this book is to introduce elementary and secondary history teachers to simulation as a teaching aid. The authors provide a rationale for using simulations, present examples of classroom games, and explain how to develop games from historical materials. Chapters one and two point out that simulations provide students with motivation,…
Descriptors: Curriculum Development, Educational Media, Educational Objectives, Elementary Secondary Education
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Clark, Carolyn Chambers – Nurse Educator, 1976
Defines simulation gaming and differentiates it from role playing. The author suggests that educators need to be aware of its advantages and disadvantages and to know how to evaluate the potential effectiveness of a particular simulation game. An example simulation game is provided, with guidelines for developing more simulation games in nursing.…
Descriptors: Allied Health Occupations Education, Educational Games, Educational Media, Educational Objectives
Thalheimer, Will; And Others – 1992
This paper discusses the development of computer-based business simulations designed to prepare high school students for entry-level jobs in business, and explores the implementation of feedback mechanisms in simulations. Reasons why simulations are an appropriate type of media for this application, the nature of feedback, and research on feedback…
Descriptors: Business Education, Computer Assisted Instruction, Computer Simulation, Computer Software Development
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