Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Academic Discourse | 2 |
| High School Students | 2 |
| Role Playing | 2 |
| Active Learning | 1 |
| Classroom Communication | 1 |
| Computer Simulation | 1 |
| Cooperative Learning | 1 |
| Critical Thinking | 1 |
| Discourse Analysis | 1 |
| English | 1 |
| English Teachers | 1 |
| More ▼ | |
Source
| ProQuest LLC | 1 |
| Simulation & Gaming | 1 |
Publication Type
| Dissertations/Theses -… | 1 |
| Journal Articles | 1 |
| Reports - Evaluative | 1 |
Education Level
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Haynes-Moore, Stacy – ProQuest LLC, 2016
This dissertation study focused on complications and opportunities that surface for classroom learning in the intersections of a teacher's methods, students' literacies, and digital space. Though researchers have discussed adolescents' literacies and participation in out-of-school digital spaces, there persists a need to explore and document the…
Descriptors: Language Arts, Role Playing, Rural Schools, High School Students
Kovalik, Doina L.; Kovalik, Ludovic M. – Simulation & Gaming, 2007
This article describes a language simulation involving six distinct phases: an in-class quick response, a card game, individual research, a classroom debate, a debriefing session, and an argumentative essay. An analysis of student artifacts--quick-response writings and final essays, respectively, both addressing the definition of liberty in a…
Descriptors: Freedom, Critical Thinking, Writing (Composition), Essays

Direct link
Peer reviewed
