Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Computer Simulation | 1 |
| Educational Games | 1 |
| Educational Technology | 1 |
| Experiential Learning | 1 |
| Role Playing | 1 |
| Simulated Environment | 1 |
| Technology Uses in Education | 1 |
Source
| Themes in Science and… | 1 |
Author
| Dede, Chris | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Descriptive | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Dede, Chris – Themes in Science and Technology Education, 2009
As an emerging technology for learning, virtual reality (VR) dates back four decades, to early work by Ivan Sutherland in the late 1960s. At long last, interactive media are emerging that offer the promise of VR in everyday settings. Quasi-VR already is commonplace in 2-1/2-D virtual environments like Second Life and in massively multiplayer…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education

Peer reviewed
