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Peer reviewedTai, Victor – Journal of European Industrial Training, 1985
This article focuses on the types of techniques that trainers could use to manage the learning process more effectively. The author states that a good training program should ideally combine the traditional lecture method with cases, role-plays, films, games, and exercises. This shifts the responsibility for learning from the teacher to the…
Descriptors: Case Studies, Games, Learning Processes, Role Playing
Head Start of the Lehigh Valley, Bethlehem, PA. – 1983
SIMPAR, a simulation game designed to allow participants to play out assigned roles which parallel some of the real life aspects of parent-child relationships, is presented. SIMPAR is a game about workers (children) and foremen (parents) in a handicapped work setting in a company called PARLINK, Inc. The following topics are covered: (1) an…
Descriptors: Educational Games, Games, Parent Child Relationship, Parent Education
Peer reviewedBugeja, Michael J. – Journalism Educator, 1985
Explores the benefits and hazards of staging simulated news incidents in the classroom to teach journalism students the need to maintain a professional stance at all times. (HTH)
Descriptors: Dramatic Play, Higher Education, Journalism Education, News Reporting
Cardwell, Paul, Jr. – Gifted Education International, 1995
This article discusses the value of using fantasy and role playing games (FRPG) in the curriculum of gifted students. It lists ways that FRPG can supplement 26 academic subjects and develop 24 learning skills. Objections from religious groups to use of the games are addressed. Different types of games are compared. (CR)
Descriptors: Curriculum Development, Educational Games, Elementary Secondary Education, Enrichment Activities
Peer reviewedYefimov, Vladimir M.; Komarov, Vladimir F. – Simulation and Games, 1982
Presents a procedure for designing management simulation games in which a series of progressively detailed documents describing the game are prepared until a blueprint of the developed game has been created. The development sequence is described in detail and two tables listing the phases of game documentation accompany the text. (JL)
Descriptors: Definitions, Design Requirements, Documentation, Experiments
Ward, Michael J.; And Others – 1979
The manual presents activities designed to allow individuals to experience the sensations, feelings, attitudes, limitations, and perspectives of handicapped persons. The first section details aspects of workshop planning, including a review of experiential learning theory; information on group structure, group size, physical setting, workshop…
Descriptors: Attitude Change, Attitudes toward Disabilities, Guides, Handicapped Children
Peer reviewedMarsh, Colin J. – Theory into Practice, 1981
Simulation games are discussed as innovative educational techniques for social studies teachers. Theories of simulation and selecting, creating, and implementing simulation games are among topics discussed. (JN)
Descriptors: Attitude Change, Decision Making Skills, Educational Games, Game Theory
Solomon, Joan – 1993
Science and technology are often presented and taught as two separate essences. When this is done, students as well as teachers are forced to attempt to develop the appropriate linkages. This book is one of a series designed to help teachers develop their science and technological education in ways that are both satisfying to themselves and…
Descriptors: Citizenship, Educational Strategies, Group Discussion, Role Playing
Henderson, Kamina A.; Roe, Richard L. – 1997
This packet of materials contains law-related materials for students to conduct a mock trial. In this case a faulty water system, containing the parasite Pindia, contributed to the death of an AIDS patient. Statements from the plaintiff, a representative of the Metro City Water Department, health officials, and others are presented. New releases,…
Descriptors: Citizenship Education, Civics, Civil Law, Educational Games
Taylor, John – 1985
Among various possible pedagogical approaches which favor the integration of an environmental dimension into educational processes, gaming and simulation seem particularly suitable to environmental education. Environmental games and simulations reproduce in a simplified and didactical manner the complex nature of concrete environmental problems.…
Descriptors: Conservation (Environment), Educational Games, Environmental Education, Game Theory
Hicks, Diana; Murphy, Dermot – 1979
The experience of two teachers of English as a second language (ESL) in using simulation is described. Their success in developing communicative competence in young adult remedial ESL students is attributed to the fostering of realistic (i.e., lowered) self-expectations of achievable communicative ability. In developing specific language skills to…
Descriptors: Adult Education, Communicative Competence (Languages), English (Second Language), Language Attitudes
Peer reviewedMorris, Ronald V. – Gifted Child Today, 2002
This article describes how the second-graders of one school performed a first-person historical presentation using all of the presidents of the United States as their characters. In connection with Presidents' Day, students presented a one-minute overview of the president's life in first-person characterization including costumes. Rationale,…
Descriptors: Acting, Characterization, Elementary Education, Gifted
United Nations Association of the United States of America, New York, NY. – 1992
This publication is designed to introduce students and teachers to the Model United Nations experience. The Model United Nations is a simulation of the United Nations (U.N.) system in which students assume the roles of ambassadors to the U.N. and debate the current issues on the U.N.'s agenda. This guide is organized into three chapters. The first…
Descriptors: Elementary Secondary Education, Experiential Learning, International Organizations, International Relations
Peer reviewedPalmer, Linda – Volta Review, 1988
Communication competence for hearing-impaired individuals who use speechreading involves understanding nonverbal cues, making communication needs known, using alternative strategies, and using component skills effectively. Speechreading training should include real-life simulations, situational role-playing, and modeling of difficult situations…
Descriptors: Communication (Thought Transfer), Communication Problems, Communicative Competence (Languages), Deafness
Freeman, Andrew R. – 1981
In outlining futures techniques that can be used by school administrators for creative planning, this paper discusses several small group exercises. These include the "Six by Six" technique, in which a large group breaks up into six small groups for six minute discussions; the "PNT Approach," in which the length of each…
Descriptors: Case Studies, Educational Planning, Futures (of Society), Group Activities
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