Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 6 |
Descriptor
| Addictive Behavior | 6 |
| Information Technology | 6 |
| Risk | 6 |
| Internet | 5 |
| Foreign Countries | 4 |
| Substance Abuse | 3 |
| Administrative Organization | 2 |
| Artists | 2 |
| Athletes | 2 |
| Audio Equipment | 2 |
| COVID-19 | 2 |
| More ▼ | |
Source
| International Journal of… | 2 |
| Comunicar: Media Education… | 1 |
| International Society for… | 1 |
| Online Submission | 1 |
| Technology, Knowledge and… | 1 |
Author
Publication Type
| Journal Articles | 4 |
| Reports - Research | 3 |
| Books | 2 |
| Collected Works - Proceedings | 2 |
| Information Analyses | 1 |
| Reports - Evaluative | 1 |
Education Level
| Early Childhood Education | 2 |
| Elementary Education | 2 |
| Grade 1 | 2 |
| Higher Education | 2 |
| Kindergarten | 2 |
| Postsecondary Education | 2 |
| Primary Education | 2 |
| Secondary Education | 1 |
Audience
Location
| Albania | 2 |
| China | 2 |
| Croatia | 2 |
| Morocco | 2 |
| Philippines | 2 |
| Portugal | 2 |
| Saudi Arabia | 2 |
| Taiwan | 2 |
| United States | 2 |
| Greece | 1 |
| Italy | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Liliana Cuervo-Sánchez, Sandra; Etxague, Itxaro – Comunicar: Media Education Research Journal, 2023
Access to youth culture by adolescents has changed as new communication technologies have found new ways of offering media content to viewers. Adolescents today access more content more frequently. However, the greater their exposure, the higher the likelihood of this leading to risk behaviors such as access to pornography, plagiarism, piracy and…
Descriptors: Internet, Pornography, Plagiarism, Males
Moyo, Abel; Tsokota, Theo; Ruvinga, Caroline; Chipfumbu Kangara, Colletor T. – Technology, Knowledge and Learning, 2022
Use of Information and Communication Technologies (ICTs) offers extraordinary opportunities for society, particularly in the education sector. Many schools in Zimbabwe are now allowing the use of ICTs devices by learners in order to access the Internet and share educational material. However, there is considerable evidence that through use of…
Descriptors: Secondary School Students, Risk, Case Studies, School Districts
Kuss, Daria Joanna; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2012
The activity of play has been ever present in human history and the Internet has emerged as a playground increasingly populated by gamers. Research suggests that a minority of Internet game players experience symptoms traditionally associated with substance-related addictions, including mood modification, tolerance and salience. Because the…
Descriptors: Substance Abuse, Correlation, Etiology, Internet
Jackowicz, Stephen, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2021
"Proceedings of International Conference on Humanities, Social and Education Sciences" includes full papers presented at the International Conference on Humanities, Social and Education Sciences (iHSES), which took place on April 22-25, 2021, in New York, New York. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Audio Equipment, Information Dissemination, History Instruction, Foreign Students
Jackowicz, Stephen, Ed.; Sahin, Ismail, Ed. – Online Submission, 2021
"Proceedings of International Conference on Humanities, Social and Education Sciences" includes full papers presented at the International Conference on Humanities, Social and Education Sciences (iHSES) which took place on April 22-25, 2021 in New York, USA-www.ihses.net. The aim of the conference is to offer opportunities to share…
Descriptors: History Instruction, Handheld Devices, Audio Equipment, Foreign Students
Harrigan, Kevin A. – International Journal of Mental Health and Addiction, 2009
Since 1983, slot machines in North America have used a computer and virtual reels to determine the odds. Since at least 1988, a technique called clustering has been used to create a high number of near misses, failures that are close to wins. The result is that what the player sees does not represent the underlying probabilities and randomness,…
Descriptors: Operant Conditioning, Probability, Classical Conditioning, Behavior Modification

Peer reviewed
Direct link
