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Xin Guan; Chunmei Sun; Gwo-jen Hwang; Kegan Xue; Zhuo Wang – Interactive Learning Environments, 2024
Play is crucial to children's development. With the prevalent use of digital technologies, children and young adults are seen playing games more often and longer on digital devices. How should teachers capitalize the advantages of games in class, without inducing more health risks or problems for children? To achieve this goal, teachers need…
Descriptors: Game Based Learning, Educational Technology, Science Instruction, Design
Phunaploy, Sathiya; Chatwattana, Pinanta; Piriyasurawong, Pallop – International Journal of Higher Education, 2021
This study, is aimed at 1) synthesizing the conceptual framework of the problem-based learning process with a cloud learning environment (PBL-CLE process), 2) developing the PBL-CLE process, and 3) studying the result of the development of the PBL-CLE process. The research instruments include 1) the conceptual framework, 2) the PBL-CLE process to…
Descriptors: Problem Based Learning, Problem Solving, Educational Technology, Information Storage
Lu, Jie; Schmidt, Matthew; Lee, Minyoung; Huang, Rui – Educational Technology Research and Development, 2022
This paper presents a systematic literature review characterizing the methodological properties of usability studies conducted on educational and learning technologies in the past 20 years. PRISMA guidelines were followed to identify, select, and review relevant research and report results. Our rigorous review focused on (1) categories of…
Descriptors: Usability, Research Methodology, Educational Technology, Evaluation Methods
Awang Najib Awang Mohamad; Zaimuariffudin Nordin; Mohd Hafizan Hashim – Journal of Research Initiatives, 2025
Design-based research (DBR) has proven to be a robust methodology for transforming educational practice through a systematic cycle of analysis, design, development, and real-world implementation. Its distinctive strength lies in fostering close collaboration between researchers and educators within authentic learning contexts, producing design…
Descriptors: Educational Innovation, Educational Research, Design, Research Methodology
Stephanie L. Moore; Craig D. Howard; Elizabeth Boling; Heather Leary; Charles B. Hodges – Educational Technology Research and Development, 2024
In the field of educational technology and instructional design, research methods are emerging that aim to curate different forms of knowledge and insights beyond traditional research studies, or what Reigeluth and An (in Reigeluth and Carr-Chellman (eds) Instructional-design theories and models: Building a common knowledge base, Lawrence Erlbaum…
Descriptors: Educational Technology, Instructional Design, Research Methodology, Research Design
Nguyen, Kim V.; Tansan, Merve; Newcombe, Nora S. – Journal of Cognition and Development, 2023
Research on spatial navigation is essential to understanding how mobile species adapt to their environments. Such research increasingly uses virtual environments (VEs) because, although VE has drawbacks, it allows for standardization of procedures, precision in measuring behaviors, ease in introducing variation, and cross-investigator…
Descriptors: Computer Simulation, Spatial Ability, Navigation, Research Methodology
Lori McKee – Sage Research Methods Cases, 2024
This methods case study describes the design and implementation of a digital, multimodal journal from a yearlong program evaluation using self-study methods. The program evaluation focused on the author's transition of practice from elementary teacher to teacher educator and aimed to improve the author's practice. The design of the digital,…
Descriptors: Case Studies, Research Methodology, Journal Writing, Multimedia Materials
Kirsti Marie Jegstad – Studies in Science Education, 2024
The aim of this article is to examine research on inquiry-based chemistry education in primary and secondary schools to discuss how it is addressed in the research literature. A systematic review was conducted, including 102 articles published between 2000 and 2020. Through inductive analyses, the articles were categorised into four groups: (1)…
Descriptors: Science Instruction, Inquiry, Chemistry, Elementary Secondary Education
de Souza, Vanessa Maria; Rodrigues, Alessandra – Digital Education Review, 2022
This study seeks to identify Responsible Research and Innovation (RRI) principles for producing Digital Storytelling (DS) in Investigation Group (IG) among Brazilian basic education students, based on socio-scientific themes. This investigation used qualitative research. The methodological path consisted of developing IG activities aimed at…
Descriptors: Story Telling, Technology Uses in Education, Learning Activities, Foreign Countries
Duong Huu Tong; Tien-Trung Nguyen; Bui Phuong Uyen; Lu Kim Ngan – Contemporary Educational Technology, 2023
Mobile learning (m-learning) is a crucial educational technology for teacher education due to its significant benefits and the development of mobile technology. This study's objective is to conduct a systematic review and present a recent synthesis of the m-learning literature from 2018 to 2023 in teacher education relating to subject publication…
Descriptors: Electronic Learning, Preservice Teacher Education, Preservice Teachers, Research Methodology
Ilic, Ulas; Haseski, Halil Ibrahim; Tugtekin, Ufuk – Contemporary Educational Technology, 2018
The current study aimed to review studies on computational thinking (CT) indexed in Web of Science (WOS) and ERIC databases. A thorough search in electronic databases revealed 96 studies on computational thinking which were published between 2006 and 2016. Studies were exposed to a quantitative content analysis through using an article control…
Descriptors: Trend Analysis, Educational Trends, Periodicals, Databases
Jin, Jun; Bridges, Susan – Interdisciplinary Journal of Problem-based Learning, 2016
Context: Qualitative methodologies are relatively new in health sciences education research, especially in the area of problem-based learning (PBL). A key advantage of qualitative approaches is the ability to gain in-depth, textured insights into educational phenomena. Key methodological issues arise, however, in terms of the strategies of…
Descriptors: Qualitative Research, Problem Based Learning, Health Sciences, Health Education
Nordby, Anders; Øygardslia, Kristine; Sverdrup, Ulrik; Sverdrup, Harald – Electronic Journal of e-Learning, 2016
In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their…
Descriptors: Foreign Countries, Undergraduate Students, Educational Games, Sustainability
Ormanci, Ummuhan; Cepni, Salih; Deveci, Isa; Aydin, Ozhan – Journal of Science Education and Technology, 2015
In Turkey and many other countries, the importance of the interactive whiteboard (IWB) is increasing, and as a result, projects and studies are being conducted regarding the use of the IWB in classrooms. Accordingly, in these countries, many issues are being researched, such as the IWB's contribution to the education process, its use in classroom…
Descriptors: Science Education, Bulletin Boards, Interactive Video, Educational Equipment
Duvall, Matthew; Matranga, Anthony; Foster, Aroutis; Silverman, Jason – International Journal of Game-Based Learning, 2016
This study reports on the effects of a mobile game designed in conjunction with an art museum to develop children's understanding of line, shape, and color. Four researchers (two graduate students and two professors at a private university in the mid-Atlantic region of the United States) examined 8 children, ages 6 to 13, for conceptual change in…
Descriptors: Electronic Learning, Educational Experience, Grounded Theory, Research Methodology

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