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Derya Kulavuz-Onal – Sage Research Methods Cases, 2025
Online ethnography is a research approach that adapts traditional ethnographic methods for studying communities that exist online. This case study reports on an online ethnography of Webheads in Action (WiA), an online community of English language teachers, founded in 2002. In this online ethnographic research, I examined how the Webheads…
Descriptors: Data Collection, Ethnography, Language Teachers, English (Second Language)
Bahçeci, Ferhat; Yaratan, Ali Sercan – International Journal of Progressive Education, 2020
Augmented reality is a technology used in almost every stage of our daily life. It has become widespread in several fields such as engineering, healthcare, advertising, defense industry, and entertainment. The use of augmented reality technology that combines virtual and real environments is increasing every day. Augmented reality technology,…
Descriptors: Computer Simulation, Technology Integration, Educational Technology, Educational Research
Acikgul Firat, Esra; Firat, Selcuk – Turkish Online Journal of Distance Education, 2021
Web 3.0 technologies have inevitably affected educational research. Many studies have been conducted on the use of Web 3.0 tools in learning environments. The synthesis and summarization of the results of these studies with a systematic review is considered important in terms of being the source of future research and helping to spread the use of…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Computer Simulation, Intelligent Tutoring Systems
Mas Nida Md. Khambari – Sage Research Methods Cases, 2015
This case study centers on giving real, detailed, and convenient tips for young and new qualitative researchers, especially for graduate students who are new in the field. In general, this case discusses the basics of becoming a qualitative researcher. In particular, I talk about my experience on starting my 'journey' as a qualitative researcher.…
Descriptors: Graduate Students, Qualitative Research, Teachers, Computer Mediated Communication

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