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Marissa E. Kamlowsky; Claudia L. Dozier; Stacha C. Leslie; Ky C. Kanaman; Sara C. Diaz de Villegas – Journal of Applied Behavior Analysis, 2025
We replicated and extended Kanaman et al. (2022) by comparing outcomes of solitary (leisure items only), social (leisure items with social interaction), and combined (leisure items alone and leisure items with social interaction) stimulus preference assessments to determine the extent to which the inclusion of social interaction influenced the…
Descriptors: Autism Spectrum Disorders, Interpersonal Relationship, Self Efficacy, Leisure Time
Maag, John W. – Beyond Behavior, 2019
Although the good behavior game (GBG) has a long empirical record for effectively decreasing inappropriate student behavior, there are fewer studies that have targeted improving appropriate behavior. This article describes why and how the GBG can be used by teachers across grade levels and situations to increase student appropriate behavior and…
Descriptors: Student Behavior, Behavior Modification, Contingency Management, Reinforcement
Alexandra Hennessey – Education Endowment Foundation, 2017
The Good Behaviour Game (GBG) is one of the most popular behaviour management systems for primary-aged children. It has an extensive evidence base supporting its use. The GBG itself can be described as an "interdependent group-oriented contingency management procedure." A major efficacy trial of the GBG in England was conducted that…
Descriptors: Student Behavior, Classroom Techniques, Educational Games, Elementary School Students
Hongu, Nobuko; Kataura, Martha P.; Block, Linda M. – Journal of Extension, 2011
This article helps Extension professionals guide individuals in a successful long-term weight loss program. A program should focus on behavioral changes (improving eating habits and physical activity), not just weight loss. In order to do this, Extension professionals should implement behavior change strategies that motivate individuals to…
Descriptors: Change Strategies, Physical Activities, Self Management, Self Efficacy

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