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Maag, John W. – Beyond Behavior, 2019
Although the good behavior game (GBG) has a long empirical record for effectively decreasing inappropriate student behavior, there are fewer studies that have targeted improving appropriate behavior. This article describes why and how the GBG can be used by teachers across grade levels and situations to increase student appropriate behavior and…
Descriptors: Student Behavior, Behavior Modification, Contingency Management, Reinforcement
Peer reviewedHolburn, C. Steven; Dougher, Michael J. – Journal of Visual Impairment and Blindness, 1985
Techniques for training a severely retarded blind client to exit his living unit during a fire drill used a combination of negative and positive reinforcement. Following a shaping procedure, the client learned to leave his living unit from any internal point through generalization training and subsequent test probes. (Author/CL)
Descriptors: Behavior Modification, Fire Protection, Games, Generalization
Yi, Richard; Rachlin, Howard – Journal of the Experimental Analysis of Behavior, 2004
As in studies of self-control, a tit-for-tat contingency in an iterated prisoner's dilemma game creates a conflict between maximization of local and global reinforcement. The present experiments examine this conflict in a multiplayer prisoner's dilemma game. Versus tit for tat, cooperation corresponds to self-control; defection, always immediately…
Descriptors: Cooperation, Conflict, Reinforcement, Undergraduate Students
Peer reviewedBuckalew, L.W.; Buckalew, Patricia Bowman – Perceptual and Motor Skills, 1983
Seventeen children ranging in age from 9 to 15 years and from grades four and eight in five classes for students with emotional conflicts were placed on a video game reward system. The observation of enhanced classroom decorum and individual performance of students suggest the effectiveness of this reward in modifying behavior. (Author/PN)
Descriptors: Behavior Modification, Behavior Problems, Classroom Techniques, Delay of Gratification
Marchase, Gail Hay – 1971
Conflicting evidence as to the presence or absence of generalization in classroom behavior modification programs prompted this study of the conditions of generalization. During the experiment, behaviors operationally defined as competitive or cooperative were reinforced in certain game situations. Then the generalization of this training over…
Descriptors: Behavior Change, Behavior Modification, Behavior Theories, Conditioning

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